Tuesday, February 21, 2017

Anime Review: Hetalia


So today I'm going to be reviewing the anime Hetalia. The series began its life as a popular webcomic by Hidekaz Himaruya, but it didn't take long for it to receive an anime adaptation. The series is a lighthearted and humorous retelling of various world history events with the nations of the world anthropomorphized as humans. Originally the focus of the series was on the Axis Powers and their on-going struggle against the Allies. Hetalia has since moved beyond World War II and has focused on other historical events and nations.

Some of you probably think that this sounds kind of similar to Polandball. I suppose that's more or less true, but there's a couple of things you ought to keep in mind. First of all, Hetalia did come first, but it's hardly the first series to feature anthropomorphic nations. Second, and far more importantly, do not under any circumstance compare the two to each other. While there are fans of both Hetalia and Polandball, for the most part the fandoms tend not to play well together. All I'm saying is tread carefully when discussing Hetalia and Polandball in the same forum thread.

Now then, let's talk about the series itself. There really isn't any overarching plotline to speak of. Certain historical periods do tend to get more episodes than others, but overall the series is just as episodic as the webcomic that inspired it. Each episode clocks in at about five minutes if you count the intro and credits. So if you're short on time, or have a short attention span, then Hetalia should suit you quite well.

The characterization of the various nations are, in large part, based upon Japanese stereotypes of those nations. As a result we have Italy, rather than France, as the one who's cowardly and quick to surrender. It's all meant in good natured fun and isn't meant to be offensive or taken too seriously. Even Japan gets in on the fun, being portrayed as a shut-in who takes way too many pictures while on vacation. In fact most viewers tend to find the depiction of their home nations absolutely hilarious.

Hetalia may be a comedy series, but it does know how to be serious when the occasion calls for it. The most notable example of this episode that involves the American Revolution. Rather than a glorious struggle for independence it is portrayed as a tragic parting of ways between America and England. It packs even more of an impact when we see how England was like a big brother to America during America's younger days. Admittedly, the American Revolution episode was hyped to hell and back, which killed a bit of its impact. That being said, it still is easily one of the most powerful episodes of the whole series.

In general, though, Hetalia keeps things on the lighter side and tends to stay away from topics that are too serious or controversial. Himaruya has stated that this is why Mexico has yet to have an on-screen appearance. Curiously though, Cuba, who arguably would be more controversial, has appeared on a couple of occasions. Germany does feature prominently in the World War II segments, but he's never depicted as subscribing to Nazism and he isn't exactly fond of his boss Hitler.

The historical and cultural references are very well researched. Don't worry about missing out on any of the jokes or references. The anime has several text pop-ups that explain things in great detail, and the webcomic has little notes that also provide explanations. In fact, Hetalia's one of the best researched anime with regards to European History and history in general. If you're not careful you might just learn something new.

The gender balance of characters is skewed towards the male side. Himaruya admits that this is largely because he had trouble drawing female characters when he first started the webcomic. You might think this would hurt Hetalia's popularity with the female demographic, but you'd be quite wrong. As a matter of fact women make up the majority of Hetalia fans, and there's also a strong LGBT fan base.

Hetalia has proven to be the inspiration for a few other series over the years. The most prominent being the webcomic Scandinavia and the World. It's pretty similar to Hetalia, but the cast is more gender balanced and the stereotypes are ones Scandinavians hold. You can find Scandinavia and the World on Deviantart and it is worth checking out.

In other inspirations we have the webcomic Planetary Moe. It's basically Hetalia but with celestial bodies rather than nations. In fact, some of the character designs are similar to Hetalia designs. I've only recently found out about this one so I can't say much. I can say, from what little I've seen, it looks like a pretty good webcomic. It can also be found on Deviantart.

I thought that the English dub was quite excellent as well. I can't imagine anyone other than Todd Haberkorn as Italy or Eric Vale as America and Canada. Though Vic Mignogna, who was eventually cast as Greece, gave some very admirable auditions for Italy and America. J. Michael Tatum gave such a good performance as France that I almost didn't realize that it was him.

Seasons one and two of Hetalia are known as Hetalia: Axis Powers. Seasons three and four are called Hetalia: World Series. Season five is known as Hetalia: The Beautiful World, while season six has yet to be released stateside. There's also been a movie released called Hetalia: Paint it White. Several of the webcomics have been collected in manga format and are available for purchase.

Well there you have it. Hetalia: it's funny, it's educational and it's a whole lot of fun. It's a series that I enjoy quite a bit and I'm sure you will to. Well that does it for now. I've got a very special edition of The Audio File for next time, so that's something to look forward to. I will see you guys next time.

Monday, February 20, 2017

Anime Review: Full Metal Panic!


When it comes to alternate history in anime there are a few names which immediately make it to the top of the list. Code Geass is probably the one that most people will think of, but the anime we're looking at today is defiantly a close second. What is this anime you ask? Today we are going to be looking at Full Metal Panic!

Full Metal Panic! takes place in a world where Mikhail Gorbachev was assassinated before he could implement his any of his political reforms. As a result, the Soviet Union never collapsed and the Cold War continues to rage on into the 21st century. The other major change to history is that combat mecha known as Arm Slaves are now commonly used by militaries throughout the world. Tensions remain high between East and West, but the international anti-terrorism organization Mithril is doing its best to keep the world peaceful and oppose the forces of tyranny.

The series follows the adventures of Sgt. Sōsuke Sagara. He may only be sixteen years old, but he's one of the best soldiers Mithril has on hand. Sōsuke has been on many dangerous missions in the past, but he's about to be deployed on his most challenging mission ever: High School! Technology such as the Arm Slaves is only possible because of a group of people, known as The Whispered, who have psychic powers that given them access to Black Technology. Mithril has identified a sixteen-year-old Japanese girl named Kaname Chidori who they believe to be a Whispered.

There are plenty of unsavory organization who would want access to the Black Technology, so Mithril has assigned Sōsuke to guard Kaname. There's plenty of laughs as Sōsuke tries, and fails, to fit into the life of an average high school student. There's also plenty of action and suspense as Kaname gets drawn into Sōsuke's life with Mithril. It's funny, charming, action-packed and at times even touching. Now let's go in more detail about all of that.

Like I said before, next to Code GeassFull Metal Panic! is probably one of the best alternate history anime out there. History diverged closer the present day, so the worldbuilding is a bit less exotic compared to Code Geass. That having been said, there are plenty of alternate historical details. For example, the Soviet invasion of Afghanistan was a success. China experienced a civil war during the 1990s and is divided into a democratic south and a communist north, with the Yangtze River servring as the border between the two. Hong Kong has been split between the two Chinas, a la Berlin. The Gulf War still happened, but a small scale nuclear missile was used against the American-led forces.

Okay, so now for the moment you've all been waiting for. Which series is better: Code Geass or Full Metal Panic? Speaking for myself, I found Full Metal Panic! to be the better of the two. The plot and character development of Full Metal Panic! are much more streamlined and consistent than Code Geass. It also does a much better job of balancing the comedy/slice of life aspects with the action/drama aspects; so neither side ever overwhelmed the other nor felt out of place. Don't get me wrong, Code Geass has a lot going for it, but the choppiness and disjointedness of its plot and pacing kept it from achieving its full potential in my eyes.

Now then, let's talk about Full Metal Panic's plot and character development. A lot of the comedy of the series comes from the fact that Sōsuke has pretty much no clue about civilian life, and all of the misunderstandings and misadventures that result from that. Well, that and all of the times Kaname losses her temper and slaps Sōsuke around. At the same time there's plenty of serious moments as well. A big part of Sōsuke's backstory is that he was an orphan child solider in Afghanistan until his was eight or eleven and was adopted by a Mithril general. Kaname herself is a bit of an outsider herself since she was raised in America for most of her childhood. There's also a throwaway line that indicates that she also lost her parents, which would explain why she appears to be living on her own. Sōsuke and Kaname start off as a bit of an odd couple, but they grow closer over the course of the series, and their relationship feels genuine.

In other characters we have Melissa Mao and Kurz Weber. Melissa is Sōsuke's commanding officer and Kurz is an ace sniper. They have a sort of surrogate older sibling relationship with Sōsuke. They constantly trying convince Sōsuke to loosen up and have fun, but they're also there to provide moral support and guidance when Sōsuke needs it.

Rounding out the main cast is Captain Teletha Testarossa, but everyone calls her Tessa. She's a cute, clumsy sixteen-year-old girl who also happens to be the captain of Mithril's flagship submarine the Tuatha De Danaan. All of this is possible because she's one of the Whispered and in fact helped design the Danaan. I'll admit, I really wasn't sure about Tessa when she was first introduced. As time went on, however, she grew on me and proved to be a solid character.

Besides being alternate history Full Metal Panic! is also a example of the Real Robot genre even more so than Code Geass. The Arms Slaves are large, but not excessively so. Mithril and American Arm Slaves tend to be sleek and aerodynamic, while Soviet Arm Slaves tend to be bulkier and turtle-like. On the whole it's all fairly realistic and grounded, with the exception of Sōsuke's Arm Slave which is known as the Arbalest. It comes equip with a device known as the Lambda Driver that can convert emotions into energy shields and blasts. The Arbalest also has a limited AI operating system. The reason only Sōsuke has an Arbalest was that its creator died before it could be replicated, and apparently didn't leave any notes or blueprints. It's also acknowledged in-universe that Arm Slaves are only possible thanks to the Black Technology of the Whispered.

That all having been said, I'm not sure about the structure of Mithril. We get to see that their military forces are more than capable of going toe-to-toe with the American and Soviet militaries; yet they appear to answer to nobody's authority but their own. America and NATO are close allies with Mithril, but it seems a bit odd that America wouldn't be concerned about an organization that could potentially match them militarily and can't be held accountable to any authority. Perhaps, Mithril has some connection to the United Nations? If so, the anime never provides any evidence of this.

Now let's talk about how Full Metal Panic! came to be. The most common basis for an anime is for it to be an adaption of a manga series. There are some series that are entirely original, such as Code Geass, but those tend to be somewhat rare. The second most common source for anime adaptions is light novels. Light novels are a bit tricky to describe since they don't really have a counterpart in the West. I can best describe them as a spiritual successor of sorts to the pulp novels and magazines. They're primary targeted at a young adult audience, though not exclusively. They get their name from their short length, use of simplified kanji compared to more literary novels and include illustrations interspersed throughout the text.

The Full Metal Panic! light novels are written by Shouji Gatou. There are twelve novels in total along with several short story collections. The plot is mostly the same between the light novels and the anime, but there are a few differences. The biggest being that in the light novels Sōsuke is from Afghanistan, but in the anime he's from the fictional nation of Helmajistan. This is due to the events of the War on Terror causing the production team to think it might be in bad taste to have an Afghan main character. I've said Afghanistan up until this point because Helmajistan is Afghanistan in all but name.

The anime is divided into three seasons. The first season is forty-seven episodes long and is simply entitled Full Metal Panic! The second season is twelve episodes long and is entitled Full Metal PanicFumoffu. The third season is thirteen episodes long and is entitled Full Metal Panic! The Second RaidIn 2018, a fourth season of Full Metal Panic!, titled Invisible Victory, premiered. It is twelve episodes long

The first season does a perfect job of balancing comedy and drama, but as for Fumoffu? It...has issues. Fumoffu discards most of the action with Mithril to focus on the wacky antics at Sōsuke and Kaname's school. In and of itself this isn't a bad premise, but the problem lies with the execution. By the end of season one Sōsuke and Kaname go through some major character development. Sōsuke learns to loosen up and fit in better, Kamane realizes she's been unnecessarily mean to Sōsuke and they both grow closer together. Come Fumoffu, however, they both become almost caricatures of their pre-character development selves. Sōsuke was so oblivious I found it astounding that he could figure out how to put on his pants. Kaname was such in hot-head in Fumoffu that she came across a borderline sociopath at times.

The first six episodes are divided into two eleven minutes halves, and the quality suffers as a result. Look, I love a good screwball slice-of-life anime as much as the next guy, but in the context of Full Metal Panic! it just feels out of place. Also, little tip for all you aspiring writers, personalities are not punchlines. Having said that, about halfway through the quality of the episodes noticeably improves. They run a single plot for the whole episode and there's actually some legitimately funny and touching moments. Fumoffu certainly isn't the worst anime I've ever seen, but it is incredibly awkward at times.

Thankfully, Second Raid is a welcomed return to form. This is because it is a direct sequel to the first season, whereas Fumoffu was primarily a filler season. If you can't handle the wackiness of Fumoffu you can skip ahead to Second Raid without really missing anything. Second Raid picks up the plot a few months after the events of season one and follows Sōsuke as he finds himself increasingly torn between his duty to Mithril and his life with Kaname. I won't give away the ending, but I though it neatly wrapped things up while leaving open the possibility of future installments. And speaking of future installments, let's talk about Invisible Victory

I was pleasantly surprised when I heard the announcement of Invisible Victory. I didn't think that we'd be getting more seasons of Full Metal Panic! Especially since thirteen years had passed between Second Raid and Invisible Victory. In terms of tone, Invisible Victory is even darker than Second Raid. We have a fair share of shocking moments. Chief among them are that Kaname has been captured by Amalgam, and Amalgam launches a surprise attack on Mithril HQ. Because of this, Sōsuke spends the first half of the season cut-off from Mithril, and has to continue his quest to save Kaname largely on his own. 

Well, that's not completely true. He does spend the first half of the season in Namsac, a nation that a appears to be a stand-in for Singapore. He does so in hopes of getting intel on Amalgam. He winds-up joining a team of mechanics who compete in competitions using decommissioned Arm Slaves. Also, there are some deaths and serious injuries of major characters, but that would be spoilers if I said more. 

I must say, Full Metal Panic! just keeps getting better. I loved how this season upped the stakes, but didn't feel overly dark of gritty. It felt like the natural progression of what the series had been building up to. The art style remains about the same, though with some slight differences that make it look crisper and in-line with modern animes. 

I only had a few minor quibbles. Kaname is shown to be a computer whiz, even though she wasn't previously shown to be. True, the Whispered are said to be science and technology geniuses, but it still came out of the blue. And it is mentioned that she has trouble relating to other students because she is such a genius, even though we haven't seen any evidence of this. Though I will say I'm happy to see that the student council president is back. He was one of the more bearable elements of Fumoffu. And all of Sōsuke's allies from Namsac were welcome addition to the team. 

The theme song was also good, best we've had thus far. Interestingly, it started off in untranslated Japanese before switching to an English translation. I'd seen that in Cells at Work too, is that a thing with dubbed anime now? 

I desperately hope we get a season five to wrap everything up, because this season ends on a huge cliffhanger. Hey, we got season four after all these years. I'd say it is at least possible. 

Now let's talk about the voice acting. I gave me spiel about why I only focus on the English dubs in my Code Geass review, but I'll summarize the main points. I'm a very audio oriented person, so if I can't understand the audio it significantly diminishes my enjoyment of a show. Anyway, let's get back on track. 

This is the performance that put Chris Patton on the map both for me, and within the larger dub community. Whenever I hear other characters he's voiced I instantly think of Sōsuke. Luci Christian has more range, so she isn't as pigeon-holed as Chris is. For example, she was Hungry in Hetalia and Honey in Ouran High School Host Club. However, Kaname was the role that put her on the map, and is the one I tend to most associate with her. We also have Vic Mignogna as Kurtz; always a please to hear him, though he'll always be Edward Elric first and foremost to me. Invisible Victory also had Jermey Schwartz voice a minor character. I was able to recognize him thanks to his performance as Edwin Stanton on the audio drama 1865

There have a couple manga adaptions of Full Metal Panic! though their plots are slightly different. Full Metal Panic! also managed to capture Hollywood's attention. In 2009 there were talks about a live action movie that would have starred Zac Efron as Sōsuke. Yes, the guy from Disney's High School Musical trilogy. That might actually have worked out considering that Zac Efron is a huge fan of Full Metal Panic! and of anime and manga in general. On the other hand, live-action adaptations of anime tend to not go that well. Perhaps it's for the best that the live-action movie never got off the ground.

Well there you have it. Full Metal Panic! is funny, action-packed, charming and even touching. It's got high school antics and military science fiction adventure. It's got a little something for everyone all wrapped up in an alternate history setting. It's one of my favorite anime and I'm sure you'll love it as well. And with that I'm off to find more great anime to review and share with you guys. See you next time. 

Sunday, February 19, 2017

Anime Review: The Place Promised in Our Early Days


I've got a shorter anime movie review today for you, but it is reasonably sweet all the same.We're reviewing The Place Promised in Our Early Days.

It's set in a world where the Soviet Union has occupied almost all of the island of Hokkaido since 1973. The Soviet began construction on a mysterious tower after they secured Hokkaido, while the rest of Japan is backed by the United States. The movie follows three characters named Hiroki, Takuya and Sayuri. The three initially meet as teenagers and make a promise that one day they will fly to the mysterious tower. The movie then skips ahead three years as tensions grow high between the United States and the Soviet Union.

Takuya is a physicist who is working with the United Nations on a project to contact other universes. Hiroki is a student in Tokyo and has been greatly effected by Sayuri's disappearance and is doing everything he can to find her. Meanwhile, Sayuri has slipped into a coma and is being monitored for possible psychic abilities. As the world draws closer to World War III could she be the key that ties everything together?

Now that sounds like a pretty good set up with lots of alternate history possibilities. Well, we'll talk about that in a minute. For now let's talk about the alternate history itself. Unless the Soviet Union was feeling suicidal, 1973 is way too late for them to nab Hokkaido. At best you might see them getting it in an alternate World War II outcome, but even that's kind of dicey given how small the Soviet Pacific fleet was. I suppose the film makers were trying to draw parallels to the partition of Korea. Also, the tower appears to stretch miles into the atmosphere and can be seen from Tokyo. The technology to build something like that didn't exist in the 1970s, or even in the present day for that matter.

The Soviet Union is shown to have survived to the present day though that was a bit more believable. Also, though it's never mentioned, I would assume that Korea is united under communist rule in this world.

Okay, now for the big one. You know all of that alternate history I just told you about within the setting? Well it's not really the main focus of the plot. Don't get me wrong, it does factor into the plot and is involved with moving the the story forward, but it isn't front and center like in something like Code Geass. Also, you only find our certain details of the setting if you read the back of the box the DVD comes in. The primary focus of the plot is on Hiroki and Sayuri's relationship. So how does it do in that regard?

I'd say, all things considered, reasonably well. Their relationship builds slowly and steadily. There's no grand deceleration of love or love at first sight. It all feels very genuine and sincere. They, as well as Takuya, are just average people trying to live their lives even as the world inches closer to conflict. I guess that's kind of how history works for the average person on the street. There are events going on around us that shape the world we live in, and will live in, but we all go on with out lives as best as we can.

I'd also like to take a minute to talk about the soundtrack. It's filled with lots of classical music and violin pieces. It is beautiful, elegant and adds a lot of emotional depth to the movie. The artwork, especially the scenery and flying scenes, is quite good as well. It's very reminiscent of the film's of Hayao Miyazaki and there are a few instances that feel like visual references to those films. The voice acting, and here I'm referring to the English dub, was also quite excellent.

All things considered, I quite enjoyed this movie and I think you will too. It's beautiful, elegant and heartfelt. However, if you're going into it primarily for the alternate history aspect you might be a bit disappointed, so just be aware of that.

Saturday, February 18, 2017

Anime Review: Jin-Roh: The Wolf Brigade


I can't think of any way to open this review so let's get right to it. Today we'll be taking a look at the anime movie Jin-Roh: The Wolf Brigade. It takes place in a world where Germany won the Battle of Stalingrad and conquered the Soviet Union. After that it wasn't long before all of Europe was under Germany's control. With Europe secured Germany began to turn its attention towards its former ally Japan. Despite a valiant effort Japan ultimately surrendered after Germany used atomic bombs. Shortly thereafter Japan was formally occupied by Germany.

Jin-Roh takes places during the 1960s. The Germans are beginning to pull out and Japan is finally getting some room to breathe. The Japanese government has instigated several rapid industrialization programs in order to boost their economy. Unfortunately, there's also quite a bit of social unrest as a result of these programs. Riots frequently breakout, socialist movements are getting worryingly popular and anti-government terrorists seem to get more numerous by the day. To restore law and order a special paramilitary police force known as the Kerberos Panzer Cops has been established.

The movie follows a member of the Panzer Cops named Kazuki Fuse. He's allways considered himself a loyal member of Kerberos, but he's shaken to his core after witnessing a young girl blow herself up during one of the riots. He finds himself increasingly drawn towards the girl's sister, Kei Amemiya. At the same time there's an ongoing investigation into a possible counterintelligence cell that has infiltrated the Panzer Cops. This cell is known by the name Jin-Roh.

Okay, before we go any further we need to talk about how this movie came to be. Jin-Roh: The Wolf Brigade is based upon the Kerberos Cycle manga by Mamoru Oshii, who also helped with the production of the movie. It's actually the third adaption of the Kerberos Cycle. There are two live-action movies, The Red Spectacles and Stray Dog, which came out before Jin-Roh. Chronologically, however, Jin-Roh comes first since it takes place in the 1960s while the live-action movies take place in the 1990s. Mamoru Oshii has also been involved with several classic anime films such as AKIRA and Ghost in the Shell. Now let's examine the alternate history itself.

Plausibility wise this movie is probably on the softer side. Nazi Germany never had any plans to expand into East Asia or to stab Japan in the back. Then there's the reason Japan fell to Germany: the atomic bomb. For multiple reasons Germany was nowhere near developing atomic bombs in our world, and they wouldn't be any closer in the world of Jin-Roh. On the flip side, the socioeconomic situation in post-occupation Japan is a bit more believable because it echoes the real world. We see several left-wing movements gaining popularity, particularly among the youth, just like in our world's Japan in the 1950s. The rapid industrialization and urbanization, along with all of the resulting problems, parallels South Korea during the 1960s and 1970s.

Now let's talk about the art style. Nine times out of ten if you watch an anime it's probably going to employ the standard anime art style. The technically term for this is Mukokuseki, which roughly translates as statelessness. This often employed to add visual diversity to a cast characters and make them easier to differentiate. Jin-Roh falls into the remaining one tenth that forgo Mukokuseki in favor of a more realistic art style. Personally, I tend to favor the typical anime look, but Jin-Roh's art style does make for an interesting change of pace.

This movie has really great atmosphere to it. It has a very gritty and cynical feel to it, and there's shades of grey all around. The terrorist may have legitimate grievances, but their violent and destructive methods aren't serving anyone. The Panzer Cops are certainly necessary to maintain order and protect the populous, but they have to resort to increasingly harsh measures to do so. At the end of the day nobody really looks that good, and there really aren't any easy answers. This is very much a movie steeped in cynicism, and if you're the kind of person who likes happy endings you might be disappointed.

There's a lot of wolf imagery throughout the movie. For example, the members of the Panzer Cops frequently get compared to wolves and their organization's flag features a wolf. The original version of Little Red Riding Hood also features prominently throughout the movie. If you're not familiar with that version, I won't give the ending away. I will, however, mention that in the original version there was no woodsman. The guns, uniforms and vehicles are all clearly German and very accurately depicted. This does make sense, given that Germany has only recently pulled out of Japan.

Overall I found this movie to be enjoyable, but there were a few minor flaws here and there. I felt like Fuse and Kei's relationship could have been developed just a bit more. The pacing of the movie also felt like it got a bit rushed towards the end. It's not really a flaw, but I do kind of wonder what happened to America in this world. Granted, the movie is focused on Japan, so that wouldn't be plot relevant, but I still wonder about how America fared.

The English language dub is absolutely top-notch, and the whole cast does a great job. The English dub was licensed by Bandai Entertainment, which closed its North American division a few years ago. Fortunately, Discotek Media was rescued the license and re-released Jin-Roh on DVD and Blu-ray.

Well there you have it. Jin-Roh: The Wolf Brigade is a dark and cynical alternate history political thriller. If you enjoy darker anime movies you won't want to miss this one. Well, time for me to find some more anime movies to review for you guys. I will see you all next time.

Monday, February 13, 2017

Book Review: The Ear, The Eye, and The Arm by Nancy Farmer

Today, we’re going to take a look at one of the most famous young adult speculative fiction books that’s set in Africa…and written by a white woman. To be fair though, Nancy Farmer did live in Mozambique and Zimbabwe for seventeen years. Today we will be reviewing The Ear, The Eye, and The Arm by Nancy Farmer.


The book is set in Harare, Zimbabwe in the year 2194. Zimbabwe has grown into a first world economy and is a major player on the world stage. It has had some trouble with gangs, but that’s mostly behind it now thanks to the work of General Amadeus Matsika. The General’s three children Tendai, Rita and Kuda have spent almost their whole lives on the grounds of their family’s fortified mansion. One day they decide to sneak out to earn their scout badge for exploration, but it isn’t long before the children are kidnapped.

In order to find the children General Matsika hires a trio of mutant deceives named Ear, Eye and Arm. Ear has super-hearing, Eye has super-sight and Arm has telekinesis that allows him to feel the emotions of other people. Together the three detectives must make their way across the futuristic city of Harare and find the Matsika children before time runs out.

It’s very rare to see science fiction novels that are set in Africa. Granted, that’s starting to change thanks to the growing prominence of Nigerian science fiction writers. For the moment, though, African based science fiction still remains something a rare bird. So, it was a pleasant surprise for me to have found this novel. The history, traditional culture and mythology of Zimbabwe all play major parts in the plot. It’s all very well researched and you’ll probably wind up learning a lot about all three of the above mentioned.

The world building in this book is absolutely top-notch. You really get a sense that 22nd century Zimbabwe is a land where ancient traditions exist side-by-side with futuristic technologies such as robots and flying cars. Zimbabwe seems to have experienced something of a cultural renaissance. For example, the primary religion of 22nd century Zimbabwe is based around the traditional gods and spirits. One thing I found interesting was that the characters only remembered English as having been used in the colonial days of Zimbabwe. That and certain other details seem to suggest that the English-speaking world has fallen from prominence. It would seem that the 22nd century is a world turned on its head.

The novel is primarily a coming of age story for Tendai and his siblings. However, all of the major characters experience growth and development to some extent. Even seemingly minor characters experience change and there is an epilogue at the end of the book that lets us know how they’re all doing. The book is evenly split between the adventures of the Matsika children and the investigation of the three detectives. So even those of you not normally into YA might find something to enjoy in this novel.

One thing I founds interesting was that all of the places the Matsika kids went to could be viewed as metaphors for the various points in Zimbabwe’s history. In that regard, you could almost consider this book an unconventional time travel story of sorts. Harare, from the vibrant Mbare Musika marketplace to the Mile-High MacIlwaine hotel, represents 22nd century Zimbabwe and the hope for the future. Dead Man’s Vlei, a garbage dump the size of a small town, could represent present day Zimbabwe. The English suburb of Borrowdale and the reservation of Resthaven seem to be stand-ins for colonial and pre-colonial Zimbabwe respectively.

While we’re on the subject, let’s talk about Resthaven. It’s a sovereign nation where its inhabitants keep the ways of pre-colonial Africa…including all of the unpleasant aspects. As a result, while Resthaven is an Edenic paradise for men it tends to be a rather unpleasant place for women. In many ways Resthaven could be seen as a caution against those who romanticize the past and advocate preserving cultures for the sake of preserving cultures. The fact that the people of Resthaven hardly ever leave it and only have the vaguest notions of the outside world suggest that it might have cultist undertones.

Now let’s talk about race and ethnicity. Almost all of the characters are either black or brown, and you can count the white characters on one hand. Even the white characters somewhat count since you tend not to see White Africans in books too much besides maybe South Africa. One thing I found interesting about the race relations in the book was how most of the white characters typically occupied the ethnic labor jobs. Guess it goes back to the world of The Ear, The Eye and The Arm being something of a mirror image of the present day.

For the most part this is a science fiction novel. There are a few instances where the characters debate if spirits are involved, but it’s left fairly ambiguous. That is, until the end of the novel when things are pushed firmly into science fantasy territory. In terms of scientific accuracy, I’d say that most of the advances in technology are fairly realistic for 200 years in the future. About the only bit that was off was the explanation for Ear, Eye and Arm’s powers. They grew up in a village near a nuclear power plant and were born mutated as a result. To be fair, it is mentioned that they were the exception rather than the rule for their village’s mutant population.

It’s mentioned that certain diseases, such as chickenpox, have been eliminated. I’d let that slide, but it’s shown that such diseases still exist in Resthaven. I know it’s to underscore the moral of not being blind to the ills of the past, but given that there is a very limited amount of travel out of Resthaven, it creates a major health risk. However, this is a minor issue and overall the science aspects stand strong.

Now for a minor note about book covers.  The Ear, The Eye and the Arm has had multiple covers over the years.  I picked the one on top, which is a more recent cover, because I kind of like it the most.  That having been said, I’m also a big fan of this cover as well.


For those of you who enjoy audiobooks there is an audiobook version narrated by George Guidall. George is a well-loved narrator of audiobooks, but initially wasn’t sure if he’d be able to pull it off. Turns out that my fears were misplaced. George has a considerable vocal range and has narrated other great audiobooks such as Eric Flint’s 1632 series, American Gods by Neil Gaiman and The Epic of Gilgamesh. Suffice it to say he does an outstanding job here as well. There is a slight hiss to the audio, but it’s isn’t that distracting, and you’ll hardly notice it.

The Ear, The Eye and The Arm has won the Newbery Honor and the Hal Clement Award. That second one is a part of the Golden Duck Awards. Also, don’t worry, I promise that no dogs are harmed in the advancement of this book’s plot.

Well there you have it. The Ear, The Eye and The Arm combines traditional African culture with science fiction technology for one unforgettable experience. If you’re looking for science fiction in a non-Western setting, or just good young adult science fiction generally, it can’t be beat.

Friday, February 10, 2017

Book Review: Shadow and Bone by Leigh Bardugo

It has occurred to me that I haven’t really reviewed anything recently where I outright hated something or didn’t have at least a little something nice to say. That ends with this post. I’m about to review a book that is by far one of the worst books I’ve read in quite some time. The book is Shadow and Bone, book one of the Grisha trilogy, by Leigh Bardugo.


The story is set in a fantasy version of 18th Century Russia known as Ravka. It follows an orphan girl named Alina Starkov. While traveling across the Unsea, a realm of darkness that divides Ravka in half, she discovers that she has the ability to summon light. Before long Alina is whisked away to train with a group powerful wizards known as Grisha. However, it isn’t long before Alina finds herself in the middle of a tangled web of intrigue that could determine the future of Ravka.

Let me start off by saying that it is very rarely that I find myself the lone voice of dissent in a sea of praise. Indeed, this book has received several glowing reviews, including from other fantasy authors such as Cynda Williams Chima and Rick Riordan. I initially found out about this book when Rick gave it a recommendation in his list of books he’d recently read. The cover had such a nice design and the map was, well, how about if I show you?
  


I mean, just look at that map! It’s made by the same artist who did the illustrations for Scott Westerfeld’s Leviathan series. At that point I was pretty much sold, but looks can be deceiving, as I found out the hard way. There were many times I wanted to quit the book, but I was determined to make it all the way through in hopes that there might be some redeeming diamond in the rough. Alas, there was none, but let’s look at this book in more detail.

We’ll start with the characters, and specifically with the protagonist Alina Starkov. Ms. Starkov is, without any competition, one of the most annoying characters I have encountered in some time. The book is told from her point of view, and very much to the book’s detriment because of this. Alina frequently whines about how unworthy she is, and how she isn’t pretty even though everyone tells her otherwise, and how she’s doesn’t deserve the affections of her many suitors. By frequently I of course mean pretty much every other thing she says is whiny and incredibly irritating. Let’s see here, a character who has great power, is incredibly beautiful, loved by everyone and yet has a severe inferiority complex. I know it isn't good to casually toss around the term Mary Sue, but Alina feels like a poorly written self-insert fanfiction character. Also, in proper Russian her name ought to have been Starkova, but that’s hardly the only Russian language error in this book.

Now, some of you might think I’m being a bit harsh here. I mean Alina has had a somewhat rough life before the Grisha showed up. Well let’s compare Alina to some more positive heroines such as Katniss Everdeen from The Hunger Games, Annabeth Chase from Percy Jackson and the Olympians and Amy Martin from Across the Universe. All three of these fine ladies have gone through considerable hardships in their lives, and they do take time out to deal with their feelings of doubt and sadness. However, what sets them apart from Alina is that they don’t wallow in their doubt and sadness nor do they allow it to define who they are.

Now let’s talk about the other characters. We’ve got Mal, whom Alina is constantly swooning over and is a childhood friend. His primary personality trait is being Alina’s perfect boyfriend and…well, that’s basically all there is to him. The other significant man in Alina’s life is The Darkling, the shadowy leader of the Grisha. I can best describe him as a more bluntly abusive version of Edward Cullen from Twilight. He’s dark, dangerous and slightly rape-y, but Alina is oh so attracted to him. For that matter, thought this book is often billed as Harry Potter in 18th Century Russia, it’s really much more like Twilight in 18th Century Russia.

There were plenty of minor characters throughout the book. Most notably were the workers at the palace of the Grisha. They all have magical abilities, but not enough to earn a place among the Grisha. On the whole I find them to be much more interesting than the main characters, and I often found myself wondering why this book wasn’t about them. I should point out that there is an audio version of this book narrated by Lauren Fortgang. She tries her best with the narration, she really does, but unfortunately it just isn’t enough to save this book its terrible writing. I actually kind-of wish I’d bought the physical book just so I could have something to throw against the wall in frustration.

Now let’s talk about the worldbuilding. Ravka is very much a serial numbers filed off version of 18th Century Russia. Now, I’m not opposed to fantasy cultures being based recognizably on real world counterparts, but there should be at least some difference. For example, the primary religion of Ravka is based around the worship of saints and angels, rather like the Russian Orthodox Church. The citizens of Ravka wear kaftans and drink tea from samovars, and there’s a scene where a character gets drunk on kvass…which is known as children’s beer due to its low alcohol level. Even the geography parallels real world Russia. To the north we have Scandinavian sounding Fierda, to the south we have Chinese analog Shu Han and to the west we have the frozen wilderness of Tsibeya as the Siberia stand-in. Also, apparently Shu Han eats their Grisha while Fierda burn theirs. Yeah, the one Asian-esque nation is full of cannibals. Again, let’s look at someone who did it better. Saladin Ahmed’s Throne of the Crescent Moon is set in a world model off of the Middle East during the Golden Age of Islam, but it isn’t an exact carbon copy of that time and place, and there are enough difference to keep things interesting, unlike with this book

Everything about Throne of the Crsecent Moon was informed by Medival Arabain histroy and culture. By contrast, Shadow and Bone feels like a generic fantasy novel that tacks on a Russian setting as window dressing. I was promised a Russian-inspired fantasy adventure, and it feels like false advertising. I'd be willing to forgive all of this if the writing was better, and the characters were actually likable. 

What really irks me about this book is how it failed to utilize a potentially interesting premise. I’ve seen interviews with Leigh Bardugo she’ll talk about all the little details she planned out for the book, like how the magic of the Grisha’s is really more like a science. Unfortunately, it seems Ms. Bardugo forgot to include these details in the book. Based on everything she’s said in these interviews it’s clear that Leigh has both potential and passion as a writer, but I feel she significantly dialed it all back and severely dumbed this book down. Now, some of you might suggest that the series gets better with future books. The reason that doesn’t hold is that you must capture the reader’s attention and interest by the end of the first book. If you fail to do so then we have a problem and they aren’t going to pick up any more books from the series.

Also, there’s the issue if the book’s moral. It’s revealed that Alina could have gotten into Grisha school way earlier, but she’s been intentionally suppressing her powers to stay with Mal. Combined with her total obsession with Mal, despite him having the personality of a wet cardboard box, this put a really bad taste in my mouth. It felt like the moral of the story was something along the lines of “Throw away your talents, and anything that makes you special or unique, to get your man because that’s what’s really important in life.” That is an absolutely horrible message to be sending to teenage girls, and one I sincerely hope Ms. Barugo didn’t intend to send.

Yet despite the numerous flaws with this novel it’s received a nearly ceaseless shower of praise. Professional authors call this book original and refer to its main character as strong and even as a role model. I find myself wondering if these other reviewers were reading a different book than I was. There’s even talk of a potential movie adaption to be produced by one of the producers of the Harry Potter movies. If this does come to pass I very much hope that considerable liberties are taken with the source material. Don’t ask me how any of this can possibly be; your guess is as good as mine.

In summary, and to paraphrase the late Rodger Ebert, I hated, hated, hated, absolutely hated this book. I hated almost everything about it. Hey, if nothing else I’ve proved that I know how to write a negative review. Don’t bother wasting your time with this stinker.

Well, that about does it for this review. I’ll return next time, perhaps with something a bit more positive

Thursday, February 9, 2017

Book Review: Flatland by Edwin A. Abbott

You’ll get a lot of answers when you ask when speculative fiction was born. Some will tell you that it began with Hugo Gernsback and the pulps. Others will say that it goes as far back as mythology and folklore. Personally, I go with those who say that it began with Mary Shelley’s Frankenstein, though I don’t discount earlier works such as Gulliver’s Travels or The Tempest. I say all of this because I’m taking us back to the 19th Century for today’s review. We’re going to review the classic novel Flatland: A Romance of Many Dimensions by Edwin A. Abbott.


Imagine, if you will, a sheet of paper that is infinitely large and stretching to all sides. Now imagine that on this sheet of paper there are a series of geometric shapes, but instead of staying in place these shapes move about and have complex social lives. Welcome to Flatland, a world of only two dimensions. There is width and length, but there is no height or depth.

The book follows A. Square who is…well, he’s literally a two-dimensional square. He acts as our guide to the realm of Flatland and relates to use the ways of his countrymen and their doings. There are two main events that serve to completely change A. Square’s world view. The first is his contact with Lineland, a world of only one dimension, and the second is meeting a figure known as Lord Sphere. Lord Sphere claims to come from a strange world of three dimensions called Spaceland.

All right, that sounds lovely but is this actually a science fiction novel? I would argue that yes, it most certainly is. Science fiction has always been about asking the age old question “what if?” and so it is with Flatland. In this case the question asked is what would it be like if there were a world of only two dimensions. I can’t say when exactly I found out about Flatland, though I think it may have been while I was reading Physics of the Impossible by Michio Kaku. Regardless of where I first heard of it, I’ve always found the concept of Flatland is be utterly  fascinating, and I’m glad to have finally gotten around to reading it.

I loved getting to know all of the ways that life works in Flatland. For example, it is customary to meet someone by feeling them in order to determine their shape. It’s also considered polite to give directions to the way north when meeting a traveler on the road. Societal rank and job are determined by the number of sides that one has, with circles being at the top of things. Each successive generation gains an additional side, except for the low ranking isosceles triangles, though there are exceptions. Women, being incredibly sharp and pointy lines, have restrictions placed on them so that they can avoid constantly killing people by accident. We also learn much of the history of Flatland, such as why colors have been banned by the upper classes. There is some pretty great world building in this novel.

That having been said the fact the citizens of Flatland are all living geometric shapes does limit the amount of exploration that can go into their biology and physics. A. Square does hint at future explanations, but he decides that it will take up too much time and bore the reader. Or to put it another way, if you wonder how they eat and breathe and other science facts…well, I’m sure you all know the words to the Mystery Science Theater 3000 theme song. You’ll also notice that Flatland society bares more than a passing resemblance to the society of Victorian Britain. This is intentional, as Abbott intended for Flatland to be just as much a satire as a compelling story. Some readers may take issue with the way the female characters are depicted, but again, this has to do with the novel being a satire. Abbott was actually making fun of the sexism of his day rather than condoning it. 

The class system of Flatland really doesn’t make much sense upon closer scrutiny. It seems really kind of arbitrary and more trouble than it is worth. But then, Abbott is making a point about how the class system of Victorian Britain was ultimately arbitrary and pointless as well. 

The biggest theme, however, is the theorizing of higher dimensions. Think of Flatland as an allegory for our own existence. The Flatlanders cannot directly perceive of a third dimension, but they can see its effects. For example, where Flatland gets its light is considered a great mystery, but then A. Square learns that it is provided by the Sun. Similarly, we cannot directly observe the fourth dimension, but we can see its effects upon us. What is this fourth dimension you ask? The answer is simple: time. We cannot see time in and of itself, but we can see the effect its passage has on our world. It’s certainly food for thought.

Since it was written in 1884 Flatland has long since fallen into the Public Domain. As such, many other writer have tried their hand at tackling the subject matter Flatland is built upon. Usually they will focus on one particular aspect while ignoring the others. Admittedly I haven’t read any of these books, but of the ones I’ve heard of thanks to TV Tropes I’d say Planiverse sounds the most promising. It attempts to look at how biology, chemistry, physics and culture would function in a realistic 2-D world.

Flatland being in the Public Domain also means that there have been quite a few audiobook adaptions over the years. My favorite would probably have to the one narrated by Patrick Frederic. There is a slight hiss to the audio, but it’s not that noticeable, and Patrick’s narration is very much worth it. Like I’ve said, there’s also plenty of great narration out there so go with whoever you feel like does the best job.

There have been two movie adaptions, both of which came out in 2007. They are Flatland: The Movie and Flatland: The Film, usually just referred to as Flatland. Of the two Flatland: The Movie is better. The animation is better, the voice acting is better, and it’s much closer to the plot of the original novel while still updating the satire for modern times. It also has an all-star cast including Martin Sheen, Kristen Bell, Tony Hale and Michael York. It clocks in at thirty-four minutes, compared to the other film’s ninety minute run time. It’s very much worth checking out if you get the chance. It even managed to net a few awards at various film festivals. Here’s the trailer for those curious.

In other adaptations, there’s the Flatland Tabletop RPG. Yes, you read that correctly. I’m not entirely sure what compelled the game designers to make such a thing. Flatland doesn’t exactly lend itself very well to RPGs, but if you’ve ever want to pretend to be a 2-D geometric shape going on 2-D adventures…well, here you go.

In conclusion, Flatland is a classic, and somewhat under-appreciated, novel that is well worth your time. And since its Public Domain you can even read it for free from places such as Project Gutenberg. It’ll give you something to think about even if the characters are kind of flat, though some would say two-dimensional…hey, I love puns. Seriously, check out Flatland, you won’t regret it.

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Wednesday, February 8, 2017

Comic Review: Seekers of the Weird

One of the things I’ve always loved about Disney is the imagination and creativity that goes into their parks. The different lands and attractions all have very intricate back-stories, and I was obsessed with them in my younger days. So what better way for Marvel and Disney to work together than making comics based around Disney Park attractions?

Ladies and gentlemen, I present Disney Kingdoms. This gem of a series was born when a group of Marvel and Disney executives talking during a baseball game. Among those present was Joe Quesada, the man behind the infamous One More Day arc of Spider-Man. Despite his past misgivings, Disney Kingdoms has partially redeemed Mr. Quesada in my eyes.

Disney Kingdoms is divided into a series of five issue miniseries, each based on a different Disney attraction, that take place in a shared universe. Today we’re going to be talking about to first of these miniseries: Seekers of the Weird, based on The Museum of the Weird.


 It follows two siblings named Max and Mary Keep. They live in New Orleans, where their parents run an occult curio shop. One night the shop is attacked by strange magical creatures. Mad and Mary are saved by their uncle Roland, but their parents are captured. Roland revels that their parents are members of a secret organization that guards a museum of strange and powerful artifacts. This is of course The Museum of the Weird. Now it’s a race against the clock to save Max and Mary’s parents before time runs out.

Some of you might be scratching your heads wondering why you haven’t heard of The Museum of the Weird. Well there’s a reason for that: it was never built. The Museum of the Weird was conceived as a walk-through experience that would be complimentary to The Haunted Mansion in New Orleans Square in Disneyland. For various reason it never got built, but it remains one of the most intriguing “what-ifs” for Disney Park enthusiasts. There was really a lot of planning involved with it, lots of backstory and miniature models, and it’s well worth looking into.

Anyway, let’s talk about the comic itself. Well first of all, if you’re looking for a great all-ages comic book series then Disney Kingdoms has you covered. Hey, it is a Disney series, so of course it’s going to have appeal to all ages. That having been said, this is a horror comic and there are a few scene that might be a little scary for readers on the younger side. Just use your own discretion and it’ll all work out fine.

Now let’s talk about the characters. Max and Mary are your typical yin-yang siblings. Max is intelligent but not much for physical activity; while Mary isn’t the sharpest tool in the shed, but she’s is quite the sports star. So it seemed like the comic was setting things up for moral about the importance of teamwork and how everyone has something to offer, but that’s not quite how it panned out.

The main problem came down to the old adage “show, don’t tell”. We are frequently told that Max is intelligent and knows about the occult and weird thing. We are told this, but we never really see any evidence of this other than his love of reading books. For the most part, Mary seems to get by pretty well just by punching her way through the museum. I’m not sure if it was clumsy writing or maybe it just seemed that way to me.

In other characters we have Uncle Roland. He’s got the outfit of a dashing explorer and he has a gun that shoots ghosts out of it. His main role is to act as the adviser and moral support since he loses his legs early on. He does manage to get in on the heroics towards the end, but I wouldn’t want to spoil that for you.

The villains don’t really have much motivation beyond the typical take over the world for evil’s sake motive. Admittedly, that is rather par for course as far as Disney villains go. Their main goal is to summon their boss, The Reaper King. He’s got a pretty simple design, and he doesn’t appear for very long, but he is a powerful presence for the scenes that he is in. The last time he got loose the Black Death happened and 1/3 of Europe died. Those of you up on your history will remember that this was actually good for Europe in the long run. After all, it did lead to the collapse of feudalism. I will concede, however, that those who lived during the Black Death would beg to differ about it being good for Europe. Though admittedly, that stuck out more to me since I’m a history nerd.

There are plenty of little details and artifacts throughout the museum that are just begging to be elaborated on. I guess the artists and writers were trying to save something for potential sequels. Hey, Dreamfinder and Figment got a sequel to their series, so you never know. The Haunted Mansion has its own series now, so maybe there will be some shout-outs and hints in it. Speaking of art, the artwork itself is that same top-notch work we’ve all come to expect from the artists who work for Marvel.

Well there you have it. Thrills, chills and fun the whole family can enjoy. Seekers of the Weird is the first in the Disney Kingdoms line, but you don’t have to start there. Each miniseries is self-contained so any of them can be your starting point. It’s always refreshing to find a comic book series that isn’t bogged down in years of continuity. I really enjoyed Seekers of the Weird, and I’m sure you will too.

Flag of the Egyptian Empire

It's that time again at long last: time for another alternate history flag I created!

This is the flag of the Egyptian Empire.  It comes from a world where Ancient Egypt continued its trading expeditions and continued to expand its territory.  As a result, even the gold mines in Egypt began to dry up, the empire continued to remain strong.  In time the Egyptian Empire would stretch from the Nile Delta to the Cape of Good Hope.  Egypt would also go on to establish colonies in South America and Australia.  Egypt continued to practice its traditional religion of many gods.  It went through a brief bout of missionary fever, but for the most part Egyptians aren't too pushy about religion and have a live and let live attitude.  

Egypt has maintained good relations with the kingdoms of Tartessos and Albion; as well as the empires of the Hellenes and Etruscans.  Nevertheless, many of these European kingdoms have expressed interest in forming a political union in order to curb Egypt's power.  Historically, China has been Egypt's primary international rival.  In more recent times, however, Japan had begun to give both China and Egypt and run for their money.  Egypt and Japan are currently competing to see who can construct the first space elevator.

Egypt's government is a constitutional monarchy.  The Pharaoh is technically still the head of state, but has largely become a symbolic/religious position, and the Pharaoh is no long believed to be a living god.  The real power is in the hands of the House of Life and the House of Peoples.  The House of Life is composed of experts in various fields that have been hand-picked by Pharaoh; while the House of Peoples contains representatives that have elected by the people.  The leader of the House of Peoples is the Chief Lecter, a prime minister of sorts. 

The blue and black represent the ancient view of Egypt as a slab of clay afloat on the sea.  This view has obviously been disproven, but the symbolism is still often used to represent Egypt.  The gold eye is of course the Eye of Horus.  A symbol since ancient times, it's represents the gods watching over Egypt and her peoples. 




Sunday, February 5, 2017

Book Review: Hover Car Racer by Matthew Reilly

Since its birth science fiction has pondered about how future technology will shape society. Some works ask this with regards to big concepts such as colonizing the stars or the future of geopolitics. Then there are works which tackle more mundane matters such as sports and entertainment. In this review we’re going to tackle a novel that looks at the future of racing. We’re reviewing Hover Car Racer by Matthew Reilly

Hover Car Racer takes place in the not too distant future where transportation has been revolutionized thanks to magneto hover drives which draw power from the Earth’s magnetic field. The sports of racing has also been revolutionized by hover technology, and hover car racing draws millions of viewers and captivates countless nations. The book follows a fourteen-year-old hover car racer from Australia named Jason Chaser. Jason has just lost one of the biggest races of his life, but he’s also attracted the attention of former racing champion Scott Syracuse. Before long Jason and his little brother Bug are whisked away to the International Race School in Hobart, Tasmania. Jason and Bug are about to be in for the ride of their lives. 


Yeah, if you’re thinking that this book kind of sounds like Harry Potter meets Speed Racer, you wouldn’t be too far off. That having been said, it doesn’t make the book any less enjoyable. What makes Matthew Reilly such a talented writer is the way that he is takes concepts that seem cliché and manages to make them feel fresh and exciting. He may write books that are primarily intended to be fun and entertaining, but it’s clear that he puts a lot of hard work and effort into his books.

This book had been on my to-read list for a while, and I’m certainly glad that I finally got around to it. If you’re sick of books that spend too much time on filler, padding and introspection then you’ll enjoy this book. Everything that happens has some significance in advancing the plot. The plot and action moved by like a speeding hover car, but it never felt rushed or poorly paced. This was a really fun book, pure and uncut fun. Blame it on all of the Mario Cart I used to play, but I’ve always had a soft spot for racing stories.

One of the great things about this book is the applicability of hover car racing. Matthew Reilly has mentioned that he deliberately inserted similarities to real sports so that readers could identify with hover car racing even though it is fictional. The most obvious influence is, naturally, racecar driving, but the way matches and tournaments are arranged contains elements of tennis, cricket and even soccer. The book itself even describes racing hover cars as being akin to racing fighter jets.

Now, let’s talk characters. What I liked about Jason wasn’t so much what he was as what he wasn’t. A lot of people’s complaint with Speed Racer is that Speed is a boring invincible hero who is guaranteed to win no matter what, but that’s not the case with Jason. He has to actually work for his victories, and there are just as many times that he fails as when he succeeds. This makes all of the races genuinely suspenseful sense there’s no guarantee that Jason will come out on top. It also makes his hard work and victories feel genuinely satisfying.

In other notable characters we’ve got Ariel Piper, the sole female racer at the International Race School. I liked that she and Jason were merely close friends rather than love interests. It made their relationship more unique, well, that and the three-year age difference between them made romance unlikely. One of the big things with Ariel is her having to overcome the sexism and prejudice within the racing world. Admittedly, I don’t know much about real world racing, so I can’t say if that was supposed to be some sort of commentary. Also, for those concerned about a potential lack of female main characters, we have Jason’s mech chief Sally McDuff. She’s something of a surrogate big sister to Jason, and I loved their constant banter.

Also, on a minor note, pretty much every French character who appears in this novel is a complete jerk with absolutely no redeeming qualities. To be fair this does tend to pop up in most Matthew Reilly novels, and it didn’t bother me that much. To balance out the French characters we have Jason’s hometown rival Barnaby Becker, and Prince Xavier Xonora who hails from a small Italian principality located near France…okay, Xavier is a half example. Matthew Reilly has gotten better about this in his more recent novels, but all I’m saying is something tells me his novels typically don’t get translated into French very often. That’s also probably why none of the major races took place in France, despite their history of racing.

In terms of technical aspects, the books is a bit of a mixed bag. Magneto drives sound good in theory, but certain details don’t quite add up. It is explained that they get their power from the Earth’s magnetic field, and yet they need to be recharged. Hmm, maybe whatever lets them tap into the magnetic field is what needs charging? There’s also the fact the real estate mogul, and Jason’s eventual sponsor, Umberto Lombardi has built multiple versions of Venice across the world. Not too bad, except that the first one was built next to the original Venice. Unless the original was threatened due to climate change I don’t see why he would do that. It also reminds me of that scene in The SpongeBob SquarePants Movie where Mr. Krabs builds a second Krusty Krab next to the original.

On the more realistic side, the hover cars are kept from accidentally plowing into buildings by Dead Zones. Dead Zones project a frequency that completely drains a hover car’s magneto drives if it gets within a certain distance. These, along with less powerful versions known as de-mag strips, are one of the many hazards facing racers. The hover cars themselves are descendants of Formula 1 racecars, which does feel like it makes senses given how aerodynamic they are. I also loved the different course designs. You’ve got traditional speed races, point based gate races and tournament match races. Mere seconds can make a world of difference in a race, and drivers often find themselves choosing between a full pit stop or hoping their cars can last until the next round.

There’s a ton of references to classical works scattered throughout the novel. For example, we’ve got a hero named Jason who pilots The Argonaut, flies through two clashing icebergs and towards the end of the novel he retrieves a Golden Fleece as part of the final race. Jason falls in love with a girl named Dido who ultimately proves to be a distraction on his quest. Later we see a Greek racer who pilots a car called the Arion, after the horse of Heracles, and there’s a few other references as well. You don’t have to catch any of these references to enjoy the novel, but it gives you a little something extra.

No review of Hover Car Racer would be complete without discussing the story of its publication. Originally, Matthew Reilly published it for free on his website in eight separate installments. He thought a digital release would appeal more to young adults. Eventually the book was sold to Pan MacMillan for the princely sum of…two dollars. Disney snatched up the film right early on, and for a while it looked like we would see a Hover Car Racer movie. Unfortunately, the Hover Car Racer movie was yet another casualty of Tomorrowland’s under-performance making Disney halt production on their science fiction movies. Personally, I think it would make for an awesome video game.

There is an audiobook version narrated by Sean Mangan. Initially I wasn’t quite sure if it would work out, since Sean is American and Jason is Australian. However, I’m happy to report that Sean more than delivers. He really does a great job bringing all of the characters to life. I guess it makes sense that the producers didn’t go with an Australian, given that Jason and his family are pretty much the only Australians in the entire book.

There’s a ton of bonus material related to Hover Car Racer available on Matthew Reilly’s website including maps of all of the race courses, a how to guide to make your own origami Argonaut, interviews and more. There was also a special re-released edition of the novel that includes illustrations by comic book artist Pablo Raimondi.

All in all, Hover Car Racer is a high-octane thrill ride powered by Rule of Fun and Rule of Cool. If you’re looking for a science fiction take on racing, this novel can’t be beat. Pick up your copy today.