Showing posts with label Canada. Show all posts
Showing posts with label Canada. Show all posts

Sunday, August 4, 2024

The Audio File: Sorry About the Murder

What comes to mind when you think of Canada? Is it a moose munching on maple leaves? Is it a hearty plate of poutine at a cafe in Montreal? Is it a rowdy night at the local hockey arena? Perhaps is it the dark killing instinct that lurks within the hearts of all humans, no matter how polite? In case it wasn’t obvious already, we’re going with that last one for this audio drama. We’re taking a look at Sorry About the Murder


The sleepy little town of Beavermount, Ontario is one of those picturesque little slices of heaven. The sort of place where the women are strong, the men are good looking, and the children are above average. It is the last place you’d expect a murder to occur, but that’s precisely what has happened. Scott, Scotty, McDonald was the owner of the local hockey rink. He has been found murdered. Specifically, run-over by the Zamboni. Frenchie, the sole 
Quebecois in town, is the Zamboni driver. He’s just become the prime suspect in the investigation. Frenchie has to clear his Quebecois name, and get the ice ready in time for the night’s hockey game. It’s a story of small towns, hockey, Stubbies, smelts, and a very Canadian murder mystery.

Sorry About the Murder is created by Drew Frohmann. He is also the creator of Human B-Gon. Naturally, this means that Sorry About the Murder is a member of the Fable & Folly podcast network. As such, it is time for another podcast roll call. Other members of the Fable & Folly family include show such as Hannahpocalypse, Harlem Queen, We Fix Space Junk, Alba Salix, The Carlötta Beautox Chronicles, Spaceships, Modes of Thought in Anterran Literature, and Who is Cam Candor?

Sorry About the Murder is a loving spoof of True Crime podcasts. I also detect hints of Lake Wobegon from A Prairie Home Companion. Though, perhaps this could be incidental. Minnesota has always had a bit of a Canadian character to it. And this audio drama proudly wears its Canadian influences on its sleeve. It lovingly pokes fun at numerous Canadian stereotypes. Fear not, you don’t have to be Canadian to enjoy this audio drama. Sorry About the Murder does a good job of letting the listener in on all of the jokes in a way that feels organic. In fact, you might learn a thing or two about Canada. Or rather, how Canada makes fun of itself.

We learn that Scotty was holding his Stubby upright when he died. You know, just as any good Canadian would. Also, Stubby is slang for beer, because several Canadian beers come in stout bottles. Beavermount is also home to an annual smelt festival. Fried smelts are a popular dish in Atlantic Canada. Well, for the most part. I remember watching MasterChef Canada, and one of the contestants was excited to cook with smelts. Unfortunately, he made what amounted to smelt chicken nuggets. Alvin Leung really did not hold back with how disappointed he was.

In other references, McDonald and MacDonald are both considered stereotypically Canadian last names. Sir John Alexander MacDonald was Canada’s first prime minister. I do on occasion get mistaken for Canadian due to having some many friends in the Canadian audio drama scene. Though, my last name certainly doesn’t help dissuade that notion. Also, I won’t give it away, but the importance of politeness plays a major role in the plot. Specially, the importance of always saying sorry. And not just in the title of the audio drama.

However, I do have to ding Sorry About the Murder for some rather glaring omissions. Where were the ketchup chips? Why did nobody eat Kraft Dinner? And come to think of it, there wasn’t a single reference to Tim Horton’s. I mean, it seriously strains credibility that Beavermount would have at least one Tim Horton’s. This paragraph was a joke, in case it wasn’t obvious.

So, let's now talk aboot the colorful cast of characters. Frenchie is our main character, and is notable for being the only character not voiced by the narrator. Frenchie is voiced by Jeff Tremblay, who really is from Quebec. The narrator is voiced by Tom Goudie. I suppose they had the narrator voice everyone to really give it that Prairie Home Companion feel. I don’t know enough about True Crime to tell if that’s a trope.

Frenchie is quite possibly the most intelligent person in all of Beavermount. And by that, I mean that he actually has common sense. He often muses about the wise words of his grandfather from rural Quebec. It helps that Chieficer Dougie, the closest thing Beavermount has to law enforcement, is easily distracted by sweets. Dougie is cut from the same cloth as lawmen such as Barney Fife and Chief Wiggum. But hey, he’s still a pretty swell guy. In fact, he’s such a polite Canadian, he even takes Frenchie out for bear claws on the way to the station. And he’s more than willing to go on as many detours as Frenchie requests. At times it almost feels like a buddy cop show.

There’s plenty of quirky townsfolk. For example, there’s a group of sextuplets who are produce farms running a protection racket. Nobody sells produce in Beavermount without their approval. Oh, and they all have male names, despite all being women. Then there’s the members of the local Ojibwe tribe. They recently scored a major land settlement with the government. Thanks to reparations, each member of the tribe is a millionaire with plenty of dough to spend. And then there’s the annual smelt festival were…well, let’s just say that shooting fish in a barrel has some slightly different connotations in Beavermount

Honestly, with all of the quirky townsfolk, Sorry About the Murder feels kind of like a slice of life audio drama at times. It does have a cozy feeling, and the murder mystery doesn’t detract from that. It almost feels like a parody of one of those mystery movies from The Hallmark Channel. Well, maybe not quite like that. There’s not enough handsome salt-of-the-earth widower Christmas tree farmers.

It appears we will be getting a season two, and Frenchie will have another murder on his hands. I always wonder, in show like Grantchester and Murder, She Wrote, how the small towns maintain a stable population despite all the murders. To be fair, it does tend to be the come from aways who tend to get murdered in those shows. I suppose Sorry About the Murder will wrestle with this issue as well.

So, there you have it. Sorry About the Murder is farcical, cozy, and true crime inspired. But above all else, it is very Canadian. It is another great audio drama from the creator of Human B-Gon. You don’t have to be Canadian to enjoy it, but that certainly doesn’t hurt either.

Well, I think that should do it from me for now. I will see you guys next time. 

Wednesday, October 25, 2023

Comic Review: Siege Town

I have been ask to review audio dramas many times. I’ve also been asked to review audiobooks on a few occasions. Today, however, we are breaking new ground. This is the first time someone has asked me to review their comic book. So, without further ado, let’s get into it. We’re taking a look at Siege Town


Siege Town take place in the Soviet Union in the 1950s. We follow two brothers named Robert and Charles. They are from America and…well, actually, we never find out why exactly they’re in the Soviet Union. Anyway, they’re traveling across Russia on their motorcycles, and they’ve recently stopped in a rural town. They’ve decided to stay at an inn run by an incredibly creepy man named Igor. He isn’t exactly popular with the townsfolk. In fact, the townsfolk have decided they’ve had enough of Igor, and they’re out for blood. Charles and Robert are about to find themselves in the middle of a major siege.

I was approached to review Siege Town by Ben Ruffett. He is attempting to found his own comics publishing house called Witching Hour Comics. He raised the funds for Siege Town over on Kickstarter. Currently, you can only receive a copy of Siege Town by being a backer to the Kickstarter, but Ben hopes to change that soon. Ben has seen me share my comic book reviews over on Reddit, and asked if I’d be willing to review Siege Town. I said yes, and he shipped me a copy. It was the first time I’d receive a package from a foreign country, in this case Canada. So, that was kind of exciting. He did address it to Arthur Drakoni, which is my Reddit username. Caused some minor confusion when my parents found the package while I was at work. That was my fault. I should have clarified who it should be addressed to.

So, the first thing that strikes me about Siege Town is that, physically speaking, it is a very constructed. Holding it in my hands, it felt like I was flipping through something produced by a professional comic book company. The pages are glossy and strong, the cover is slick and shiny, the binding holds well. It even has the smell that you get from a professional comic book. Ben and his team clearly put a lot of effort into making sure their comic met the physical standards of a professional publisher.

The same goes for the artwork. It is all drawn and colored very well. Andrey Portilla did the drawing, and Cristian Ramirez handled the coloring. The artwork is very evocative of Vertigo during the heyday of series like Neil Gaiman’s Sandman, or the various horror titles Vertigo published. Wasn’t really into the horror side of Vertigo myself, but I know enough to recognize the influence.

So, there’s a lot of care put into the artwork and physical presentation of Siege Town. I just wish the writing and plot had received the same level of attention. The plot, when you get down to it, is really just there to set-up the fight scenes. Don’t get me wrong, they’re very well drawn fight scenes, but I would have preferred if the plot had a bit more meat to it. The other issue I had is that the plot introduces a lot of potentially interesting elements, and promptly does nothing with them. 

For example, Robert and Charles are traveling through the Soviet Union during the 1950s. That was the height of the Cold War, and most Americans couldn’t just waltz into Russia to have a look around. So, what brings Robert and Charles to Russia? What are they looking to accomplish? Beats me, as the comic never provides any answers. In fact, the unusual setting never really factors into the plot. You could set the story in rural America during the same time period, and nothing would change.

On an unrelated note, the beginning of the comic makes a list of all the various peoples who have invaded Russia over the years. You get the usual suspects; Napoleon, Hitler, the Mongols…and the Russian Empire. Yeah, apparently, the Russian Empire invaded Russia. It would seem that the script could have used a tad more proofreading.

It is also established early on that Igor has a collection of killer ants. This is set up as thought it is going to playing a major role in a big climatic scene. However, the most that happens is that it breaks open, the ants bite one of the villagers, whop quickly brushes them off, and that’s it. On that note, I feel that Igor’s characterization was a bit rushed. Everything about him practically screams serial killer at the top of its lungs. Frankly, what were Robert and Charles expecting when they decided to spend the night? It might have worked better if he started off more innocuous, but then gradually revealed his true colors. This would also add to the sense of rising tension as the villagers close in, and make their motives a bit more mysterious.

Now, I didn’t hate Siege Town. I’d been going through a stretch where I hadn’t read a comic book for a bit, and it was nice to be back in the saddle. I was reminded of all the reasons I love comic books as a medium. There’s certainly an audience for comics that put heavy emphasis on action scenes. There’s certainly a lot of people who enjoy the Hellsing manga. That having been said, I am not part of that audience. If you are, however, then perhaps you might want to look into Siege Town.

The last few pages of the comic make mention of some upcoming comics from Witching Hour Comics. They both kind of sound like the same plot as Siege Town, but in different settings. The one that is set on a Moonbase sounds promising, but I’m concerned about the execution. Especially since the other one is about a bunch of Vietnam veterans in a small town in America. I certainly hope my critique about Siege Town’s setting doesn’t turn out to be prophetic.

So, that was Siege Town from Witching Hour Comics. It looks like a professional comic, down to the smell. It has artwork evocative of Vertigo. The story, however, leaves something to be desired.

Well, I think that should do it from me for now. I will see you guys next time.

Friday, May 12, 2023

The Audio File: Human B-Gon

My policy for reviewing serialized audio dramas is that I require at least one complete season before I commit to a review. Well, today we’re taking a look at a show that asked me to review them a while back. They have now finally met that requirement. I won't waste any more time, let’s get into it. We’re taking a look at Human B-Gon.


Human B-Gon is a science fiction comedy set in a post-apocalyptic future. Well, post-apocalyptic future if you’re a human. Robots declared war on humanity, and the robots won. The robots have reshaped the world in their image. Though, that image really isn’t all that different from when humans were running the show. Humans lurk in the shadows and crevices of this brave new mechanical world. Naturally, the robots consider them quite the nuisance. Fortunately, for the more Hominid Rights minded robots, there’s one team who are always on-call: Human B-Gon! They are a trio of robots who specialize in the ethical relocation of humans. Well, on paper anyway. In reality, our trio of heroes are complete morons who barely know what they’re doing. Still, they’re going to try their level best. After all, they’re the finest ethical human relocation service in the greater Droidston, Nanotoba area. Then again, they’re also the only one. But hey, that’s something, right?

I’d interacted with Human B-Gon on various social media platforms; Reddit, Facebook, Twitter. They’ve been supportive of my work with these reviews, and with my own endeavors to create audio drama. Naturally, they ask if I’d review the show. They now fit my minimum requirements, so here we are now. Human B-Gon is created by Drew Frohmann. 

Human B-Gon is a member of the Fable & Folly network. Time for an audio drama roll call! The other members of Fable & Folly include, but aren’t limited to, Spaceships, Alba Salix, We Fix Space Junk, Harlem Queen, The Carlötta Beautox Chronicles, and Who is Cam Candor.

Human B-Gon is presented in the form of a fictional television series. It reminds me a bit of the sort of shows you tend to see these days on Discovery Channel and History Channel. The sort of shows they air now that they’ve both, mostly, given up on educational documentaries. In fairness, much as I rag on Discovery and History of that, there have been a few diamonds in the rough. Pawn Stars actually does a pretty good job teaching people about history, and I do love those crazy dudes. And I also admit that I used to watch Dirty Jobs with Mike Rowe fairly frequently.

I was particularly reminded of Billy the Exterminator. It was a show on Discovery Channel about, well, an exterminator named Billy. Fun fact, Billy is from Bossier. It is the city directly across the Red River from Shreveport, where I live. Shreveport and Bossier are collectively counted as a single metro area, but Shreveport is the bigger of the two. I’m not sure if Billy the Exterminator was a direct influence on Human B-Gon, or if it was just coincidence.

Anyway, getting back on topic, Human B-Gon really captures the feeling of those sort of shows. Albeit, with a fair bit of farcical exaggeration. We’ve got a cast of three wacky characters taking us on a tour of their day-to-day lives in a somewhat unusual, by robot standards, line of work. It is mentioned that the robots speak their own language, which is rendered as English for our convenience. Human languages, by contrast, are depicted as a series of high-pitched hooting and chittering.

There are also several ads for various in-universe services and products. They’re included alongside out-of-universe ads, and at times, I can’t tell which is which. That’s some very good ad integration. The in-universe ads offer things such as a service that will remove your personality circuits. That way, you don’t have to feel any of those negative and dissatisfied feelings, and can get back to work as a newly mindless drone. Your productivity is sure to skyrocket! Or how about a tasty burger made from radioactive materials? Robots can’t get enough of those radiative burgers, and there’s so many options to choose from.

The world of Human B-Gon really isn’t too different from our own, just with robots running the show. There’s plenty of robot puns to be found. For example, our heroes live in Scanada. Specifically in the province of Nanotoba. Okay, Scanada is Canada, and Nanotoba is Manitoba. What would Droidston be? Canadians, help me out with this one. Well, anyway, we also meet famous robot celebrities, such as 8-Blanchett, 3-Anu Reeves, and 9-an Reynolds. We also meet a robot named Buggy Eddie, who is probably a nod to Crazy Eddie, which is apparently an electronics chain. I assumed it was a reference to Honest Ed’s, a famous discount store from Toronto. I freely admit that I only know about that one because of Scott Pilgrim. In contrast to all of this, based on the brief descriptions we get, the robots aren’t even remotely anthropomorphic. I suppose this makes sense, given that most robots view humans as little more than vermin.

So, let’s talk about the main characters. Kit is the owner of Human B-Gon. He inherited the company from his father, and his greatest desire is to make his father proud. Kit has a generally sunny and chipper disposition, though he can be easily flustered. He’s also very enthusiastic about helping peacefully relocate humans. He’s enthusiastic, but he’s an idiot who doesn’t know what he’s talking about. In fairness, his partners aren’t much better. There’s plenty of information available about human behavior, dietary habits, and other important human things. However, Kit can’t be bothered to look any of that up. After all, who should we trust more? Well qualified and certified experts, or a schlub like Kit? Kit is played by Paul JP.

Hundo is Kit’s second-in-command, and primary love interest. In contrast to Kit, she’s very brash, bold, and assertive. Though, this is partially a conscious act on Hundo’s part. She’s trying to present herself as a serious rapper. However, rapping isn’t the first time Hundo was involved in music. When she was younger, she used to be known as Robecca Black, and recorded a song called “Pi Day.” This made her an overnight laughing stock on the Robot Internet. “Pi Day” is treated as so bad that it is painful for humans to listen to, but I thought it was kind of catchy. Of course, I don’t know what it sounds like in the original robot language. Hundo likes to think of herself as more on the ball than Kit, but she’s often just as scatterbrained as he is. Hundo is played by Kat Letwin 

Rounding out the main trio is Influx. He’s a level twelve intelligence, and thinks of himself as far smarter than Kit, Hundo, and basically all other robots. Influx is incredibly arrogant and condescending. He’s also a paranoid conspiracy theorist who believes that the world is ruled by a secret cabal known as the Algorithminati. In fact, for all of his delusions of genius, Influx isn’t much better than Kit and Hundo. It probably doesn’t help that he likes to indulge in magnets, which are basically the robot equivalent of marijuana and LSD. The effect seems to depend on how strong the magnets are. Influx also serves as the primary transport for Human B-Gon. As in, he’s like a Transformer, and can turn himself into pretty much any vehicle. Influx is played by Ian Slessor. He’s familiar, but I can’t think where I’ve heard him before. 

Then there’s Poo-Poo. He is Kit’s long suffering pet human. Hardly an episode goes by without Poo-Poo getting set on fire, slammed against a wall, stabbed like a pincushion, or otherwise brutalized. It also doesn’t help that Kit insists on feeding Poo-Poo “foods” such as wire insulation, silicone gel, and metal ball bearings. Like all humans, Poo-Poo’s speech is rendered as monkey-like hooting and chittering. Though, we can still tell that he very clearly isn’t happy with the way that Kit tries to take care of him. Influx likes to troll Kit by threatening to drop Poo-Poo off on Garbage Island, where all of the other humans are dropped-off.

Garbage Island is located in the Great Pacific Garbage Patch. It is indeed a real collection of plastic located in the middle of the Pacific Ocean. It is twice the size of Texas, or three times the size of France. Though, there is a bit of artistic license here. In reality, the Great Pacific Garbage Patch is primarily made of microplastics. True, some patches are more visible to the naked eye, but certainly not stable enough to build settlements on. Though, since Human B-Gon clearly isn’t going for realism, I’ll let that one slide.

The way Poo-Poo is treat is clearly played for laughs. That being said, at times it felt a tad uncomfortable. I was reminded a bit too much of the short story “The People of Sand and Slag” by Paolo Bacigalupi. It is set on a far future Earth that is completely polluted and environmentally damaged beyond repair. Humans genetically modified themselves into cyborgs that are barely organic anymore. In doing so, removing themselves from the web of life. So, it follows three of these cyborgs who work as guards for a mining company. They find a dog that has survived against all odds, and decide to take care of it. A big theme is about how the cyborgs just can’t comprehend how delicate, fragile, and ill-suited for the polluted world that the dog is. And the cyborgs are two guys and a girl, and the guy and girl are in a relationship…hmm, I wonder if “The People of Sand and Slag” was an influence on Human B-Gon?

Well, anyway, it is an excellent short story, but very brutal at times. Doubly so if you have a beloved pet dog, like I do. So, when I listen to all the shit Poo-Poo gets put through, I think of the poor dog from “The People of Sand and Slag.” But I concede this is really more of a me thing.

Human B-Gon is fairly episodic, but there are plot threads that run throughout the episode. For example, Kit’s continuing struggles to keep the business floating. I’ll briefly mention some of my favorite episodes. I liked the episode where Human B-Gon has to unexpectedly clear out a former human mall on Sunday. Influx uses Sundays as his fun day, and by fun day, I mean he gets high on magnets. So, he shows up to work high as a kite. At one point, he hallucinates that he can hear humans talking. And they tell him…that he is the smartest robot in the world, and they will be his loyal servant to help him take over the world.

Another fun episode was where the Human B-Gon crew have to clear out humans from a quantum reactor facility. This leads to some fun quantum shenanigans. We hear two versions of the characters talking. At first, they say totally opposite things, then they say the same thing, but phrased differently. The number of humans also fluctuates, due to quantum uncertainty. The episode where Influx builds an assistant robot named ADM, and he proves to be way better at everything than the rest of Human B-Gon, was pretty fun too.

I won’t give away the season finale. However, I will say that it sets up some very exciting possibilities for season two. And I certainly can’t wait to see what comes next for Human B-Gon.

So, there you have it. Human B-Gon is a science fiction comedy about three idiot robots trying, and often failing, to peacefully relocate verminous humans. It takes the form of a fictional television series, and has a lot of fun with the format. Season one is a lot of fun, and I can’t wait to see what season two brings to us.

Well, I think that should do it from me for now. I will see you guys next time.

Tuesday, May 10, 2022

Flag of the United Provinces of Markland

This is the flag of the United Provinces of Markland. It comes from a world in which the Norse colonization of North America was more successful. The Norse expanded into mainland North America. Most of the settlements were founded by Christians. However, some pagans also established colonies in hopes of escaping persecution in the Old World. Unfortunately, Christians had a numeric advantage, and forced the Pagans further into the interior of North America. Still, the Pagans made the best of things, and there was some trade between pagan and Christian settlements. Christian settlements tended to be based around agriculture and fishing, while Pagan settlements placed emphasis on fur trapping and hunting. 

Knowledge of the Americas eventually spread to the rest of Europe, and other nations began to send their own expeditions. The indigenous peoples were exposed Old World diseases, but managed to recover their numbers by the time Europeans arrived in earnest. There are several independent indigenous nations, such as the Haudenosaunee and Lenape nations. Both nations are close allies of Markland. Christian Marklanders traditionally had a tense relationship with the indigenous peoples. By contrast, Pagan Marklanders were generally on more amicable terms with the Native Marklanders, and intermarriage wasn’t uncommon. This lead to a creation of a new culture of mixed race Marklanders. We might consider them akin to the Métis of our world.

In time, Markland began to view itself as separate from Scandinavia. This ultimately culminated in a war of independence. The Markland War of Independence saw Christians and Pagans fighting side-by-side to defend their homeland. This caused Christians and Pagans to view each other not as separate cultures, but as a single people sharing in a common destiny. The United Provinces of Markland includes most of what would have been the eastern provinces of Canada, as well as the New England states, Long Island, and New York City.

The United Province of Markland is governed by a bicameral legislature known as the Althing. The head of state known as the Speaker of the Althing. The Speaker is voted on by the people and serves a term of six years, and can be re-elected for only one more term afterward.

The Constitution of Markland places emphasis on protecting the rights of minorities, such a pagans. All provinces can declare an official religion, but they cannot penalize other religions, or lack there of. However, Pagan majority provinces are granted more leeway with what they are allowed to do, in accordance with the Constitution. Some conservative Marklanders grumble about this. They feel that pagans wield a disproportionate amount of influence in the Althing; especially given that Pagans only comprise about twenty percent of Markland’s population. However, most Christian Marklanders are perfectly willing to give small concessions to the Pagans.

Marklander Christianity is highly syncretic. Pagan Marklanders might bless a field by pulling a wagon with a statue of Freyr or Thor around it. Christian Marklanders would preform pretty much the exact same ritual, but with a statue of St. Olaf instead. The raven, rather than the dove, is consider the symbol of the Holy Spirit in Marklander Christianity.

This symbolism extends to the flag. The flag is based upon the famous Raven Banner. It is a grey triangle pennon with two ravens. The ravens represent both Christians and Pagans, and symbolize how Markland is the product of both cultures. Some conservative Christians, however, note that two raven could also symbolize Huginn and Muninn, the ravens of Odin. Conservative Christians have tried, unsuccessfully, to get the flag changed to include only a single raven. However, most Christin Marklanders are perfectly happy with the flag just the way it is, and think it look very nice.



Friday, August 7, 2020

The Audio File: Sticks Shift Incorporated: Season 1

 I'm always happy to take requests for reviews from audio drama and other fiction podcasts. However, I maintain a policy of strict honesty. I will not hesitate to critique any elements I feel are lacking or otherwise not working. With all of that in mind, this brings us to the podcast we'll be reviewing today. We're taking a look at season one of Sticks Shift Incorporated.

Sticks Shift Incorporated follows a young non-binary person named Skyler. They are down on their luck given that post-college life turned out not to be all it was cracked up to be. Still, they are keeping busy working for a sushi restaurant and for a ride share company named Sticks Shift Incorporated. However, all is not as it seems. Strange things have been happening around Vancouver. Before long, Skyler finds themselves in the middle of a war between Heaven, Hell, Mount Olympus, The Fae, and just about every other realm from mythology and religion. And what does Sticks Shift Incorporated have to do with all of this?

I was approached by series creator Ditrie Marie Bowie to review this podcast. I post my reviews to the r/audiodrama subreddit, and that often attracts the attention of audio drama creators hoping to promote their shows. As previously stated, I'm more than happy to oblige. Of course, at the time only one episode had been released, so I had to wait a bit to get a proper fell for the show. Well, what do I think now that I've listen to the entirety of season one? I see potential, but there's also room for improvement.

Okay, so the synopsis was incredibly vague and didn't even hint at all of the gods and mythology stuff. Yes, I technically spoiled that for you, but believe me when I say you'll be in much better headspace if you know all of that going in. The first half of the seasons seemed to be just wandering around aimlessly and tossing out random weirdness for the sake of tossing out random weirdness. Having to wait for episodes weekly was a new experience, as usually I just binge a series all at once. Of course, that is starting to change for me, as I am listening to season two of Timestorm on a weekly basis.

Unfortunately, the wait between episode made the plot felt like it was dragging out for way too long. I was practically drumming my fingers thinking "Get to the point already!" The first half of season one of Sticks Shift Incorporated felt like it was drawing from the JJ Abrams School of Mystery Box Writing. Well, halfway through the season the mystery box finally opened, but you already know that because I told it to you at the start.

Okay, let's go into a bit more detail. Mr. Katakosmos, the CEO of Sticks Shift Incorporated, is in fact Hades, Greek god of the underworld. The name of the company is a pun on the River Styx. That means that Skyler has, in fact, been ferrying the souls of the dead to the afterlife. That's the reason Skyler faces penalties for driving non-clients in the car. The living aren't supposed to ride on the ferry of the Styx. Apparently, the Olympians are trying to expand their territory outside of Greece. Also, several of Skyler's acquaintances turn out to be demons and angels. Heaven is having trouble because God has disappeared. Oh, and there's this prophecy that says one day a human will sit on the throne of Heaven. So, Heaven and Hell are also gunning for Skyler.

Fortunately, Skyler has some allies on their side. Skyler's mysterious benefactor is Wisakedjak, better known as Whisky Jack, a trickster figure from the mythology of the Algonquin people. He's been doing his best to keep the Fae from Celtic Mythology away from Skyler. Yeah, turns out that mythical beings can only interfere with people who have ancestry from their cultures. Skyler has Celtic, Greek, French Catholic, and Cree ancestry. Hence, why everyone is after them. Also, angels, demons, and other mythical creatures can't expose their true nature to humans, or else they explode into dust. However, there are a select few humans who have a genetic mutation that allows them to see mythical creatures as they truly are without said creatures exploding. Skyler is one of these individuals.

So the set-up is sort of like a Canadian version of American Gods. I guess Canadian Gods just didn't have the same ring to it as Sticks Shift Incorporated. Although I can't say that I'm too thrilled about Hades being cast in the villain role. Way too many works of fiction portray him as the Ancient Greek equivalent of Satan. In reality, Hades wasn't any worse than the other gods. In fact, in many way he was better than the other Greek gods. Hades was firm, but fair, for all are equal in death. Well, the Ancient Greeks would say it depended on if you got proper funeral rights, and how you lived your life, but you know what I mean.

Granted, this is softened a bit by the implication that Zeus is that one really calling the shot, and that Hades is submissive to him. I'm hoping this turns out to be the case in future seasons, and that the podcast didn't lazily turn Hades into a villain. Hades being head of Sticks Shift Incorporated also explains a minor issue I initially had. It seemed weird that an evil CEO would be so open-minded about having a non-binary employee. But him being a Greek god clears that up, as the Ancient Greeks were more open-minded about that sort of thing. 

I'm glad to see Whisky Jack involved in the happenings. Always good to see Indigenous Mythology play a role in pop culture. Especially when it is accurately represented. This adds another dimension to Skyler being non-binary. Many Indigenous tribes in Canada believe in concept of being two-spirited. Roughly, this means to be both male and female at the same time, but also a category onto itself. Two-spirited people got to perform special rituals for the tribe, and held positions of honor and authority. However, you have to be careful about using the term if you aren't Indigenous. Due to the history of White Canadians trying to stamp-out their culture, many Indigenous Canadians don't take kindly to non-Indigenous people adopting the two-spirit identity.  

Okay, now that all sounds like an interesting premise for an audio drama. However, I would have preferred to have known that going in rather than discovering it halfway through the first season. First impressions are everything when it comes to fiction. No matter if you are writing a podcast or a book series, a good first impression is non-negotiable. If you fail to hook the audience by the first installment, be that a first season or a first novel, then we have a serious problem. Serialized podcasts have an additional wrinkle that the first few episodes are especially critical in this regard.

When I started out with Sticks Shift Incorporated I had absolutely no idea what to expect. There were certainly no hints of the urban fantasy mythology crossover that I eventually got. It all just felt like weird things were being tossed around for the sake of tossing out weird stuff, a la Welcome to Night Vale. In fact, were it not for that fact that I was specifically asked to review Sticks Shift Incorporated, I probably would have dropped the podcast before I got to the point that everything is revealed.

Season one rather feels as though it is setting up the premise of the show. I would have preferred if we had gotten the reveal from the get-go and then expanded upon things from there. Of course, now that we've gotten this out of the way in the first season, this should mean that season two will be smooth sailing. That is, assuming that aren't going to be any other mystery boxes in need of opening. 

 Okay, time for the million-dollar question, would I recommend Sticks Shift Incorporated? Well, for now I will give a tentative yes. Despite its initial flaws, I see great potential in this audio drama. Stick with what you're good at, urban fantasy mythology crossover, and leave out the mysteries. However, this is all going to depend on how season two turns out. Sticks Shift Incorporated impressed me with the second half of its first season; let's see if it can keep up the momentum.

Hey, I've been surprised before. The Program started off in a very similar position, and it is now one of my favorite audio drama podcasts. So, you never know.

Well, I think that should do it from me for now. I will see you guys next time.

Wednesday, February 7, 2018

Flag of the Kingdom of New France

This is the Flag of the Kingdom of New France.  It comes from a world where France actually put effort into colonizing the New World.  The French government provided monetary incentives for families to settle in France's North American holdings.  The thinking was that this investment would eventually be paid back by production of goods from the colonies.  Families were given priority because of their importance to sustaining the colonies in the long term.  France frequently got involved in boarder scuffles with the British, and this, among other reasons, led to something of an alternate French and Indian War. 

Britain gained the Ohio River Valley, and a few other small bits of land, but New France survived the war more or less intact.  During the war, the British also managed to capture Cuba.  Cuba provided raw materials for Britain's North American colonies which, along with the fact that they were hemmed in by the Mississippi River, meant that the colonies stayed loyal to Britain.  Thus, there was no American Revolution in this world.

The same, however, could not be said of the French Revolution.  France's colonies had help relieve the pressure on its citizens a bit, but overtaxation, combined with a bad harvest, ensured that the revolution came to pass.  However, when it became apparent the revolutionaries were going to gain the upper hand, the French monarchy fled to New France. 

Originally, this government-in-exile was known as France-d'outre-mer.  However, when it became apparent that retaking European France was unfeasible, the monarchy declared New France independent from France.  Thus, the Kingdom of New France was founded.  Eventually, things calmed down in Europe, but France remained staunchly republican.  

New France is an economic and cultural powerhouse of North America.  Over the years, it has to cede some of its southern territories to the Dominion of North America, but these days the two are on friendly terms with each other.  The two nations compete with one another for immigrants from around the world.  People of all races are given protection under the law of New France.  Recently, a First Nations man was elected governor of the province of Canada.  New France has been trying to convince nations, such as the Empire of Mexico and the Empire of Brazil, to create a league of New World monarchies. 

The flag has as three-tailed banner design and feature blue and white, traditional colors of New France.  An enlarged royal seal is displayed prominently on the flag.