Thursday, October 14, 2021

Book Review: The Monster War by Alan Gratz

Well, here are at last. We've reached the third and final book of The League of Seven series. There really isn't much more to say, so let's get right into it. We're taking a look at The Monster War by Alan Gratz.


Archie Dent is still reeling from the loss of the Dragon Lantern. In fact, he no longer believes that he deserves to be a hero, and has taken to sulking in the shadows. But fate isn't about to let Archie off that easily. There are still two members of the League of Seven yet to be found. Meanwhile, Philomena Moffit is using the Dragon Lantern to raise an army of monsters, and is planning on marching them on New Rome. A war is brewing, and the League of Seven are going to have to take a final stand and defeat Moffat once and for all.

The League of Seven trilogy started off with a great first book, and an equally excellent second book. So, how does the third and final book do? Well, there were many things that I did enjoy about The Monster War. Having said that, there are also several fairly significant flaws. Let's start with what I enjoyed.

The book starts in Houston in the Republic of Texas. The people of this alternate Texas are primarily Latino, though they refer to themselves as mestizo. Mestizo is a Latin American term for people of mixed ancestry; usually European and Native American. Despite this, the Texans all talk, dress, and act like stereotypical Texas cowboys. Most of them speak in the typical Texas drawl, but will toss the occasional Spanish word or phrase in occasionally. Believe it or not, in our world, Texas didn't really have a large Latino population until relatively recently. In fact, up until the 1990s, German was the most common second language in Texas. Obviously, this has very much changed over the past couple decades due to shifting demographics.

Like in our world, Houston is home to a massive arena. However, it is a colosseum-esque arena known as the Astral Dome. The ceiling and corridors as covered in glowing bioluminescent lights that look like the night sky. It is another leftover relic from Atlantis. It is at the Astral Dome that Archie meets Gonzalo. He's a member of the Texas Rangers, just like his parents and siblings. He's good are sharp shooting, horse riding, lassoing, and other typical cowboy things. All of this is very impressive given that he is also completely blind. Oh, but don't worry, he has a talking raygun named Señor X to act as his seeing eye...uh, gun.

It hasn't escaped my notice that Archie's iteration of the League of Seven falls into that trope you see in a lot of kids media. The one where all the kids in the man group are various tokens. We've got the token Black kid (Clyde), the token Asian kid (Kitsune), the token Latino (Gonzalo), the token Scottish kid (Fergus). So, I guess it makes since there would also be a token disabled kid to go along with everyone else. I was worried that Hachi would be the token Native American kid, but thankfully, we got another Native American member of the team. We'll discuss her in a minute.

Señor X has an Aztec-esque design; he looks like a turquoise serpent. That made me wonder what the X stood for. Perhaps it stood for Xiuhcoatl? It is a name that can mean multiple things. It can mean fire serpent, and there is a creature by that name in Aztec Mythology. However, it can also mean hidden weapon. Both interpretations would certainly suit a raygun like Señor X.

Lo and behold, I was correct. Turns out, Señor X, or rather, Xiuhcoatl, was created by the Lemurian iteration of the League of Seven. The Lemurians were the forerunners of the Mesoamerican civilizations; just like the Atlanteans were with the Native Americans from above the Rio Grande. Though, it turns out even Lemuria had its own predecessors in the form of Atlan. Their name appears to be a reference to Aztlan, the mythical homeland of the Aztec people. It is from Aztlan that we get the word Aztec. The people we now refer to as Aztecs actually referred to themselves as Mexica, which is where Mexico gets its name.

Interestingly, the members of the Lemurian League of Seven were all gods from Mesoamerican mythology. Or perhaps, they are misremembered as gods. They included Quetzalcoatl and Tezcatlipoca from Aztec Mythology, and Ixchel form Maya Mythology. The League of Seven has always been an international organization, so the mixing of Aztec and Maya deities is excusable. Though I was a bit surprised that the Maya hero twin Hunahpu and Xbalanque weren't members. Or perhaps they joined a different iteration of the League of Seven?

Also, if Lemuria was the forerunners of Mesoamerica, then presumably they left behind lot of steampunk tech like Atlantis did. And if that's the case, how did Mexico and Central America still get colonized by Spain? It is a bit disappointing that we never got to see what New Spain is like. Also, why does the Texas flag look the same as it does in our world? In our world, the Texas flag was model off of the American flag. In the Leagueverse, however, the flag of the United Nations of America looks like the Iroquois flag. So, logically, the Texas flag ought to look different as well, but I digress.

I should have mentioned this earlier, but the Republic of Texas comprises almost of our world's Texas. I say almost because Galveston is an independent city-state run by pirates. Oh, and it is completely underwater. A subaquatic city of glass domes and metal tubes. Galveston was founded by the pirate Jean Lafitte. As a result, the ruler of Galveston is known as The Lafitte. The primary inhabitants of Galveston are the Karankawa people. They're the indigenous inhabitants of Galveston Island. However, these Karankawa are a bit different from the ones in our world. They're seven feet tall on average, have grey skin, webbed hands, and gills; though they can breathe air just as well as water.

As soon as I read all of that, I joked to myself that the Karankawans must be related to the Deep Ones from the Lovecraft Mythos. Hey, there are a lot of references to the works of H.P. Lovecraft in the League of Seven books. Not long after that, it is mentioned that the Karankawa refer to the Mangleborn as the Deep Ones. Apparently, most Karankawa have a small amount of Deep One ancestry, hence their appearance.

It is in Galveston that Archie finds the final member of the League. She's a Karankawa girl named Martine. She's incredibly intelligent, especially when it comes to science and engineering. She has even designed her own submarine called The Kraken, which it looks like a giant squid. I usually describe The League of Seven series as a kid-friendly version of The League of Extraordinary Gentlemen, but with original characters. I guess Martine is the Captain Nemo of the group. I always find submarines with a steampunk aesthetic to have a certain charm to them. It's a shame submarines don't appear more often in steampunk works. Perhaps, because submarines are something we have in our world, most authors don't consider them to have the same exotic romanticism as airships? But I digress.

Martine is also notable in that she has autism. Well, it is never stated outright, but it is heavily implied. She has trouble understanding emotions and social cues, she has very detail-oriented thinking, has a tendency to get hyper-focused on certain tasks, and can come across as a bit stoic and reserved. Martine also has synesthesia. It is a real-world condition where your senses get mix together. People with synesthesia might perceive numbers and letters as having different colors, or smells, or even tastes. Indeed, Martine describes letters, numbers, and symbols as having different colors and emotions attached to them. This comes in handy more than once a when the League has to navigate another puzzle trap.

It wasn't totally ignored, but shame that more wasn't made of Martine being autistic. Autistic kids, especially autistic girls, are still fairly rare in most media. It seems Martine might have been added later into Gratz's writing process. There is a scene in the first book where Archie gets a vision of the other League member. The descriptions of Kitsune and Clyde fit their eventually appearance, and Clyde even has Buster with him. Gonzalo looks more or less the same, and he has Señor X, though he's also wearing a turquoise Aztec mask that he lacks in this book. However, the final member is described as a white girl with brown hair; a marked contrast to tall, grey-skinned, Martine the Karankawan. Thanks to Martine we now have more than one Native American on the team. Also, her name is kind of a pun. Martine sounds like marine/maritime, as in, thing relating to the sea.

Martine has also found a way to harness aether. It can do pretty much anything electricity can do, but it functions under non-Euclidian geometry, so it is highly unstable. So, it usually only used as a weapon. However, Martine somehow found a way to tame the aether. Aether also has the bonus of not attracting the Mangleborn.

So, the League of Seven is united at last. Now, the hunt is on for Moffat and the Dragon Lantern. The first stop is Memphis, where we get several cameos from real world historical figures. Jesse James is back, and he's teamed up with Harriet Tubman and John Brown to bring tick-tocks to freedom in Acadia via the Underground Railroad. Oh, and did I mention the Underground Railroad is literally a railroad that runs underground? John Brown is a robot, but Harriet Tubman is a human who fights for the liberation of tick-tocks.

My problem with these cameos is that they don't really do anything interesting with the historical figures. They just pop in, say a few lines, and disappear from the plot. It reminds me of those Liberty Mutual ads that would play before The American Experience on PBS. There was the one with the animatronic Sacagawea who says "I'm Sacagawea, I helped Lewis and Clark discover the West. I'm Sacagawea, I helped Lewis and Clark discover the West." Or the one where the animatronic Paul Revere goes "I'm Paul Revere, one night in 1775 I warned everyone that the British are coming. I'm Paul Revere, one night in 1775 I warned everyone that the British are coming." The point being, there's more to American History, and American historical figures, than just these one sentence bits of trivia.

But I feel like Alan Gratz feel into that trap here. The scene with Harriet Tubman might as well have her going "Hey, look, I'm Harriet Tubman. Howdy, howdy, howdy! Oh, and John Brown is here too. Say hi, John! Well, goodbye now."

There's really not much point to the scene, other than to make the slavery parallel with the treatment of tick-tocks more obvious. Señor X even says that Lemuria collapsed as a result of a civil war over the rights of tick-tocks. You'd think that something more interesting could be done with someone Harriet Tubman. Alan Gratz was able to do interesting things in the previous book with historical figures like Marie Laveau and George Armstrong Custer.

We also get a cameo from Winchester Colbert. In our world, he was a member of the Chickasaw people who traveled the Trail of Tear. He went on to become an important tribal leader once the Chickasaw arrived in Oklahoma. In the world of the Leagueverse, however, the Trail of Tears never happened, and the Chickasaw remained in the ancestral homelands in Tennessee. Winchester Colbert is the mayor of Memphis as of 1876. You actually get a lot of cameos from less well-known historical figures. I wish Gratz had made more of them. One thing I liked about Scott Westerfeld's Leviathan trilogy was that each book ends with a section that explains what part were based in reality, and which parts were artistic license. Doing something similar with The League of Seven books would be a great way to introduce kids to lesser-known historical figures.

Moffit has created a Shadow League to oppose the League of Seven. The shadow leaguers include murders, thieves, and...William Tecumseh Sherman?! In the Leagueverse, he was a notorious arsonist who was sent to Alcatraz. Wait, if Sherman is from the United Nations, and Alcatraz is in the Republic of California, how does that work? Is Alcatraz the Leagueverse equivalent of Guantanamo Bay? Now, Sherman's famous March to the Sea could, I suppose, be categorized as a bit harsh. However, it also helped speed up the end of an incredibly brutal war. For reference, the American Civil War killed two percent of America's overall population. Oh, and you know, assuring a Union victory also ended slavery once and for all.

Some people say "But what about all the Southerners who suffered from Sherman's March?" And that I say, what about all of the African-Americans who suffered under the yoke of slavery? The fact remains, Sherman helped put an end of the horrors of slavery. Plus, the Confederates had it coming. Most of the historiography that paints Sherman as a monster tended to be written by pro-Confederate historians. The sort of people responsible for the myth of the Lost Cause. Thankfully, modern historians are reexamining Sherman in a more sympathetic light. As far as I'm concern, Sherman was a true American hero, and deserves to be remembered as such.

Well, anyway, getting back on track, the League splits up...again. I mean, I know they had their reasons, but it is repeatedly emphasized that the League is strongest when they're together. Archie, Hachi and Fergus got into numerous situations that could have been avoid if they'd stuck together in the last book. Also, Hachi killed everyone involved in the slaughter of her village. So, technically speaking, Hachi is a serial killer. Yet none of the characters ever bring this up, or object to her actions. I know they villains had it coming and all, but you'd think at least Clyde, being a lawman, would object to Hachi's methods.

Clyde and Fergus go back to Wichita, while Hachi and Martine go back to Standing Peace tree. Really? There's still plenty of interesting places left to explore, but instead we're retracting our footsteps? I was hoping we'd at least get to see the Navajo, or perhaps the Inuit.

Well, at least Kitsune and Gonzalo go to Shikaakwa, which you might know as Chicago. All the buildings of Shikaakwa are on hydraulic lifts to cope with flooding. The buildings are also connected to a massive grad that crisscrosses the city. This means the buildings can be moved around quite easily. So, when someone in Shikaakwa says "There goes the neighborhood!" they mean it literally. Still, gotta wonder how the plumbing and gas lines work with such buildings. Of course, steampunk tends to favor things that are cool over things that would actually work. In real life, most steampunk machine would require way too much fuel to actually function. There is a reason our world never developed steampunk tech.

I'll give points for having the Ametokai Strangler be made out of kudzu vines; that was genuinely clever. Kudzu is an invasive vine from Japan that is wreaking havoc on American ecosystems, particularly in the Southeast. One of the issues is that it, essentially, strangles native plants of the region. It was also nice to have more scenes of Gonzalo and Kitsune interacting with each other. Also, apparently the Shikaakwa Cubs are a thing, but they're a lacrosse team, rather than a baseball team.

Also, apparently the Leagueverse does use oil. However, they use it to light lamps, rather than for internal combustion engines. Well, I guess internal combustion does require an electric spark, and electricity is a no-no. That, and apparently oil is actually the blood of the Mangleborn. Guess that's why the Leagueverse is steampunk, rather than dieselpunk. On an unrelated note, why do some many of the Native Americans in the Leagueverse wear Western style clothing? By Western, I mean clothing white people would wear. If anything, you'd think it would be the other way around. Native Americans are implied to have a numeric majority over Yankees.

So, the titular Monster War happens, and the League of Seven links up with the United Nations at Gettysburg. Due to allohistroical irony, Robert E. Lee is leading the Union at an alternate Battle of Gettysburg. Lee is presented as far nicer than he was in real life. For example, he promotes Clyde to a captain, and compliments him on his excellent leadership skills. In real life, Lee would have whipped Clyde and told him that his name be Toby now. Lee even delivers an alternate version of The Gettysburg Address to rally the troops!

It is another Lost Cause myth that Lee was a kindly slave owner, and that he only joined the Confederacy out of loyalty to his home state of Virginia. Lee's personal letters make it crystal clear that he knew that the Confederacy was fighting to preserve slavery, and that this is why he joined them. Also, he was a terrible commander who regularly got his troops slaughtered. For example, during the Battle of Vicksburg, every man under Lee was either killed or captured. By contrast, Ulysses S. Grant got through the whole battle without losing a single man. Though, the fact that Lee is commanding so many Native American troops is accidentally accurate. In our world, the Five Civilized Tribes owned slaves and fought for the Confederacy.


Speaking of Native Americans, apparently the tribes are all fighting each other in a massive civil war...which we only know because Lee tells us so. We did get hints of this back in this first book, but that particular plot point got dropped up until this book. I mean, that's a pretty significant detail to ignore until just now. This is why it is important to show, not tell. Also, one of the monsters is a wendigo that has possessed an Inuit man. Slight problem, wendigo are from the mythology of the Algonquin peoples, not the Inuit.

Okay, now we're getting into the really spoiler stuff. So, if you don't want any of that, turn back now.

This is your last chance. Are you sure?

Okay, if everyone who wants out is gone, let's get into it.

There was one major bombshell early one in The Monster War that I've been leaving out til now. We know that Archie was created via a ritual carried out by Edison and Blavatsky. However, it turns out they got funding by some mysterious benefactors: the Septemberist Society! Archie was created as part of another attempt at making an artificial league. Archie and the other member of the League decide that they can't work for the Septemberists anymore after that. Hachi has found out about this, but she doesn't blame Archie. Well, actually, that's a lie. She's deeply resentful towards him, and convinces the other members of the League that he's too dangerous to be trusted. So, they keep blue amber from Dodge City on hand to encase Archie if he ever snaps.

Oh, and wouldn't you know it, Archie goes completely berserk and hulks out specifically because his friends didn't trust him. Now, granted, Archie has lost control of himself and gone on rampages in the past. However, if the rest of the League had just sat him down and explained their concerns, then maybe they could have avoided all of that. Especially if they got Mr. Rivets to act as the voice of reason. I suppose there's a message here about the importance of not keeping secrets and being honest.

I also kind of get what Gratz was trying to do with regards to Archie's origins. It didn't escape my notice that a bunch of Native Americans had to die for a white boy to live. The United States of America is a land of so much wealth, prosperity, and opportunity. And yet much of that prosperity was build atop the corpses of millions of indigenous peoples. But, like Archie, most of us didn't choose to be born into such a world. It's just the way the cards were dealt.

That having been said, I feel that things between Hachi and Archie could have been handled better. I understand that Hachi felt angry and all, but she let her grief consume her almost to fatal consequences. Worse, none of the other characters ever call her out on this. We all got shit to deal with. That's no excuse for dragging everyone else down. I feel like Rocket Raccoon in the first Guardians of the Galaxy movie; the part where he calls out Drax for letting his grief and desire for vengeance nearly kill everyone.

Hachi does sort of forgive Archie...possibly. She calms him down by having Kitsune create an illusion of all the men in Hachi's village saying they don't blame Archie for being born. The way it is written is kind of ambiguous. Did Hachi really forgive Archie, or was she only saying that to calm him down? Oh, and during all of this, Kitsune is barely hanging on after Archie impaled her with a harpoon. But she doesn't hold it again him, and she refuses to lay down and do nothing. She keeps pressing on to help calm Archie down. And that is why Kitsune is best girl.

Speaking of which, we finally learn her true origin. One of her ancestors was a kitsune, so occasionally members of her family are born with fox ears and tails. Her parents thought she was a monster and abandoned her, but her kindhearted grandmother raised her in a cabin in the woods. Well, at least until Kitsune was about eight, and grandma died. Kitsune was pretty much on her own until she met Archie and the League. She masks a great sadness with her mischievous personality. But she isn't sad, because the League is her family now. Will somebody please give best girl a hug for me?

So, Moffit is defeated once and for all. You'll have to read the book if you want the specifics on that. She was completely insane, but she had a point about the Septemberists being untrustworthy. Ultimately, Moffit was a tragic villain. She was born a monster, but the Septemberists made her into one. So, the League decide to operate in the open from now on, and reveal the truth about the Mangleborn to the United Nations of America. Oh, and they're dissolving the Septemberists Society, effective immediately, and placing the leaders of the Septemberists under arrest for the kidnapping and forced medical experimentation of countless children.

Well, I guess this does somewhat mitigate the positive portrayal of Robert E. Lee earlier in the book. Hopefully, Lee will be rotting in prison for a very long time. Although, Fredrick Douglas is also a member of the Septemberist Council. Thus, one of the great American heroes in our world was an evil child kidnapping monster in the Leagueverse. Well, he was complacent in such activities, at any rate. Also, Hellcat Maggie is a member of the Septemberists Council. In our world, she was a member of the Dead Rabbits, an Irish street gang based in Manhattan. She was a fighter who wore brass claws on her fingers and filed her teeth to sharp points.

So, justice is served, the truth is finally revealed, and our heroes get a ticker tape parade in their honor. Well, except Archie. He's sulking in the shadows inside the float. He doesn't think he deserves to be a hero because of what he is. He is still convinced he'll always be a monster. Worse, Archie speculates that he not only has the strength of 100 men, but also all of their lifespans too. Meaning, potentially, Archie will live for over 8,000 years. Oh, but don't worry, Mr. Rivets assures Archie that he'll always have him.

Does Archie decide to quiet being so mopey and join his friends in the celebration? Nope! We end with him still sulking in the dark, bitter about how nobody understands him. I mean, wow, that's really the note we're going to end the series on? Archie, serious question, were you even paying attention to what Kitsune told you? Pretty much everyone in the League, except Gonzalo and possibly Martine, lost their family in one way or another. But that doesn't matter. You guys are a family now. You wanted to be the Percy Jackson, but you wound up as the Nico di Angelo of the team. Less than ideal, maybe, but end of the world? Not even close. On that note, nobody rejected you, you rejected yourself. Ugh, where's Will Solace when you need him?

Maybe you will outlive your friends, but that doesn't mean the time you have with them matters less. If anything, it is all the more valuable because it might end. So, get off your stone ass and go be in that ticker tape parade with your family, by Hiawatha! And hey, you've still got Mr. and Mrs. Dent. They kind of disappeared after the first book, but you've still got them...unless they were arrested with the other Septemberists. 

I know Alan Gratz has written some short stories set in the world of The League of Seven. I really do hope he does consider revisiting the Leagueverse, because as it stands, it has ended on way too depressing of a note for my taste.

I know I sounds like I've been rather critical, but on the whole I did enjoy The Monster War. It was a very gripping and engaging story with great worldbuilding and characters. I was never bored, and I was always eager to see what came next. Sure, it has its flaws, but so do the other books in the series. Taking the overall experience into account, I found it an enjoyable book, and would be more than happy to recommend it. I'll also plug the audiobook version one final time.

So, what are my overall thoughts about The League of Seven series. Overall, I did enjoy it. I think it is a great series for introducing alternate history to kids. I also appreciated that it remembered that Native Americans are a thing exist. Though, I do feel that Gratz didn’t do quite enough to make all the tribes more than just names on a page. Still, the series has very interesting worldbuilding, and great characters. My biggest complaint is that three books, at roughly 336 pages each, simply wasn't enough to explore this incredibly interesting world in full. Gratz tried to pack as much as he could into each book, but things jump around so much, we never get enough time to really explore the different stops on the journey. Well, for the most part anyway. That's why I'm really hoping we get more books, or at least short stories, set in the world of The League of Seven.

But on the whole, I find The League of Seven a welcome addition to the alternate history genre. So, there you have it. We reviewed The Monster War, and our time with The League of Seven is at an end. It is a somewhat flawed, but highly entertaining read. Hey, sometimes a speckled axe is best of all, as Benjamin Franklin famously observed.

Well, that should do it from me for now. I will see you guys next time.

Monday, September 20, 2021

Book Review: Against the Tide of Years by S.M. Stirling

Well, it has taken a while, but I'm back once again with another review of S.M. Stirling's Island in the Sea of Time series. There isn't really much more to add. Well, I will say I'm glad everyone liked the first review. Even S.M. Stirling himself commented on how he enjoyed it when I shared it in the S.M. Stirling Fan Group on Facebook. Without further ado, let's jump into it. We're taking a look at Against the Tide of Years by S.M. Stirling.


A few years have passed since the events of the first book. The temporally displaced people of Nantucket are adjusting well to their new lives in the Bronze Age. Trade is flourishing and new alliances are being forged. However, a storm is brewing on the horizon. William Walker, though temporarily defeat and set back, has licked his wounds and moved on to Greece. Here, Walker and his cronies have made a second, and far more successful, attempt at empire building. The people of Nantucket know that they're going to have to defeat Walker once and for all if they want their new world to be safe. Nantucket is going to make new allies, and find new adventures, in a world set against the tide of years.

As you might recall, I absolutely loved Island in the Sea of Time, the first book in the series. Against the Tide of Years not only managed to keep up the momentum, but might be even better than Island in the Sea of Time. The first notable difference is that, this time around the major civilizations of the Bronze Age Mediterranean and Near East play major roles in the plot. Walker's segments are set in Mycenaean Greece, while Nantucket has courted the Babylonian and Hittite Empires as allies against Walker. More information has survived about these civilizations compared to Bronze Age England, Tartessos, and the Olmecs. Though, that having been said, they still have a lot of blanks spaces, and details we aren't certain about. So, Stirling has more information to work with, but still had plenty of wiggle room with how he depicted these Bronze Age civilizations.

As I've said before, with so many competing theories about life in the Bronze Age, there is no way Stirling could be faithful to them all. Having said that, it is still very impressive how closely he follows many of these theories, and the attention to detail with his depiction of the Bronze Age cultures and civilizations.

Okay, so let's start in Babylon. Tartessos is allied with Walker, and they're center in Southern Spain, and have expanded into North Africa. So, sailing through the Straights of Gibraltar is not an option for Nantucket. As such, they must sail around the Cape of Good Hope, and then sail back up to Babylon. They plan to go up through Babylon, and then use Anatolia as a jumping-off point for their assault on Walker's empire in Greece. Nantucket learn how to speak Akkadian, the primary language used in Babylon, from a date merchant they found in Persia named Shamash, known as Sham for short. They took measures to be damn sure he wouldn't stab them in the back and betray them like Isketerol did.

At the start of the story, the King of Babylon is Shagarakti-Shuriadh, a member of the Kassite Dynasty. He was a real king who ruled Babylon around the time of Against the Tide of Years. Though, not very much is known about him, as is often the case with Bronze Age Mesopotamia. Shagarakti welcomes the Nantucketers with open-arms, and is more than happy to accept the many gifts and innovations that Nantucket brings to Babylon. He especially enjoyed the ride he got in a hot air balloon. There's a really interesting scene where he discusses the history of Babylon and says something to the effect of "We are an ancient land. We go back long ago to the days of Hammurabi and his law code, and further still to the days of Sargon the Great and Gilgamesh. Though that's only if you believe the old legends."

It would seem that the Babylonians are well aware that some of their legends might not have basis now reality. This goes back to a major theme of the series: people of the past were not stupid. They didn't have access to the same knowledge that modern day people do, but they had the same hardware as we do. They were ignorant, not stupid.

Shagarakti recognizes that the Nantucketers are very knowledgeable, not to mentioned quite technologically advanced, and defers to them on most matters without issue. There is a scene where he becomes a bit sad when he realizes how primitive Babylon must seem to Nantucket. However, he is assured that the civilization Nantucket comes from was only made possible thanks to the ground work laid by earlier civilizations, such as Babylon. If Nantucket sees further, it is only because they stand on the shoulders of giants like Babylon.

The most pressing concern on the Babylonian front, besides Walker, is that Assyria is due to conquer Babylon soon. Obviously, Nantucket can't have this happen if they want Babylon to be their ally against Walker. That brings us to Kashtiliash. He is, at the start of the book, the Crown Prince of Babylon, and was also a real person. In our world, he led an unsuccessful campaign against the Assyrians, which not only resulted in his death, but also lead to Assyria invading Babylon. Thanks to Nantucket, Kashtiliash survives the campaign and decisively defeats the Assyrians. Though, Nantucket does convince Babylon to keep Assyria as a nominally independent client state; that taxing Assyria is preferable to outright annexing them.

It is during the campaign that meets Kathryn Hollard. She serves in the Nantucket military alongside her brother Kenneth, who is a general. She's an extremely skilled fighter and a competent solider, as is to be expect of someone in the Nantucket Armed Forces. She keeps her hair extremely short, as is required for the Nantucket Army. Apparently, the Coast Guard has laxer standard when it comes to haircare, as Swindapa is mentioned wearing her hair in a braid a few times. Anyway, Kashtiliash couldn't care less, and thinks that Kathryn is the most amazing woman he's ever met. He relishes the opportunity to get to fighter at her side, and back-to-back, during the campaign against Assyria. She too becomes interested in him, and eventually they decide to get married.

This does make Kenneth a little worried. He rightfully points out that, though the Babylonians were better than their Islamic descendants, they still hold many less than enlightened attitudes. Thankfully, Kashtiliash is both open-minded and a true gentleman. This also makes it easier for Nantucket to plant the seeds of modernity within Babylon, and nudge Kashtiliash towards reform. Like most Bronze Age civilizations, Babylon still practices slavery, and Shagarakti gifts 200 slaves to the Nantucket delegation. The Nantucketers immediately free the slaves, and assign them to work at the hospital of Nantucket's military base in Mesopotamia. Hey, most Nantucket Coast Guard ships are named after famous abolitionist and Union general from the American Civil War. There's no way Nantucket is going to take part in slavery.

The former slaves are taught how to read and write, and about modern medical practices. Shagarakti and Kashtiliash are baffled as to way Nantucket would free so many slaves like that. Nantucket does want to end slavery, but at the moment, stopping Walker is their number one goal. They certainly wouldn't be able to free any slaves is Walker wins. One aspect of the medical reforms I found interesting was the importance of sanitation and disposal. Flies like to eat poo, and they also have a tendency to land on food that people eat. So, the germs from the poo get on the food, and people who eat the food get sick. Proper sanitation is also important is you want to avoid cholera and typhoid.

Okay, so how have things been going back on Nantucket? The Islanders have been adjusting quite well to their new home. The Coast Guard has led several expedition to far flung quarters of the world. They're really more of a navy at this point, but Alston and her crew would never dream of serving in a navy. The various branches of the American military have a bit of a rivalry. Moas are being farmed on Nantucket following a Coast Guard expedition to New Zealand. The closest living relative of the moa is a South American bird called the tinamous. They're quite tasty; in fact, they've been over hunted because of how tasty they are. So, it stands to reason that moa were also quite tasty. Moa were also one of the largest birds to ever exists; so, plenty of meat per bird.

Nantucket has also established Coast Guard bases across the world. For example, Ur Base is Nantucket's main base in Mesopotamia, and they have a base on the Cape of Good Hope named Mandela Base. There is an especially funny scene where Alston goes to inspect a base in Mauritius. For reference, they're islands off the coast of Madagascar, and famous for being home of the dodo. The man in charge of the base has been shirking his duties and subcontracting them to the Alban workers under his command. He's also allowed the animals around the base to breed unchecked. This prompts Alston to say "This is an island. It is a tropical island. BUT IT'S NOT GILLIGAN'S ISLAND! DO YOU HEAR ME, MISTER?!" It's made even more funny when Swindapa asks Ian Arnstein who this Gilligan person is.

Alston and Swindapa having been doing fairly themselves. They've adopted a pair of war orphans from Alba. Lucy and Heather company their mothers on Coast Guard mission around the world, and constantly get into mischief. Lucy in particular is notable due to who her biological parents are. Her mother was an Alban woman, but her father is George MacAndrews. He's one of Walker's cronies. MacAndrews felt that Nantucket wasn't doing enough to help African people resist colonialism. He was also concerned that Black culture on Nantucket will die out within a few generations. The total number Black people on Nantucket at the time of The Event was less than 200. Alston also had some trepidation about this, but unlike MacAndrews, she made her peace with it and learned to accept it.

We'll get into this more in the next book, but one of the things I liked about MacAndrews is that he's not stupid. He's wrongheaded about several things, not to mentions more than a bit ignorant about history, but he isn't stupid. He's fully aware that Walker isn't his friend, and he knows full well that Walker is a colonizer. However, he biding his time in hopes that Walker will send him to Egypt. Walker considers Egypt to be a potential threat to his new empire, and wants to bring them into his sphere of influence. MacAndrews hopes to be Walker's ambassador to Egypt, and then use it as an opportunity to introduce modern technology to Egypt.

I should mention that MacAndrews is one of those Afrocentrists who believes that Ancient Egypt to have been a Black civilization. In reality, however, the Ancient Egyptians were most likely Semitic people not too dissimilar to other Middle Eastern people. Genetic analysis of mummies does bear this out, and suggest Ancient Egyptians weren't too dissimilar to Modern Egyptians in terms of ethnicity. Ramses the Great had red hair and light skin; we know this thanks to his mummy. Ancient Egypt was briefly ruled by a Nubian dynasty, but this was only for short amount of time. In fact, at one point an envoy from Egypt arrives to visit Walker in Greece. He has skin the color of light toast, which clearly doesn't sit well with MacAndrews. Despite this, he remains optimistic that the envoy is simply an outlier. However, come the next book, MacAndrew will learn that denial isn't just a river in Egypt.

Despite his Afrocentrist views, MacAndrews clearly wasn't above having sex with white women. It seems that MacAndrews is unaware of Lucy's existence. Of course, he doesn't seem terribly concerned about the possibility that there might have any little MacAndrews running around somewhere. Still, could have been potentially interesting had he ever found out, especially if he learn who Lucy's adoptive mothers are. Lucy being mixed race does occasionally earn surprised looks from the Bronze Age peoples. Hey, Nantucket's technology boarders on magical to the people of the Bronze Age. For all they know, Nantucket could have found a way for two women to have a child together. This obviously isn't the case, but it makes for some amusing scenes.

Swindapa is adjusting well to life on Nantucket. Sometimes she does cartwheels down the street just for the heck of it. Though, when she takes a trip back to Alba, she finds that she feels disconnected from the other Earth Folk. It isn't just how much things have changed in Alba over the last few years. Nantucket is Swindapa's home now, and it has become a part of her. She's not the only Alban on Nantucket. Plenty of other Albans, Earth Folk and Iraiina, have immigrated to Nantucket over the years. The Earth Folk are still loyal worshippers of Moon Woman. The Iraiina, however, have become rather zealous converts to Christianity. This occasionally results in odd things, such as Iraiinas swearing pagan-style oaths in the name of Jesus and Mary.

Ian and Doreen Arnstein are doing quite well. They're acting as Nantucket's ambassadors to the Babylonian Empire. They've got a son named David, and have another child on the way. At the start of Against the Tide of Years, we get an excerpt from a history book written several decades after the events of the series. From this, we see that David will follow in Ian's footsteps and became a historian. There is a scene where Ian considers that, for all the chaos it caused, were it not for The Event, he would have never met Doreen, and David would never have been born.

Doreen jokes that, if not for Ian, her only options would be to try her luck with Moses. Ramses II, also known as Ramses the Great, is one of the candidates for having for having been the pharaoh of the biblical exodus. However, generally speaking biblical archeologists consider Ramses the least likely candidate to having been the exodus pharaoh. The reasons Ramses is associated as such is because he was portrayed as the exodus pharaoh in the Cecil B. DeMille movie The Ten Commandments. The Prince of Egypt, which took quite a few cues from The Ten Commandments, further reinforced this notion within the public consciousness. However, it should be noted that there is no archeological evidence that Ancient Hebrews ever lived in Egypt, or than anyone named Moses ever existed.

You could argue that it wasn't Stirling asserting this, but rather, Doreen and Ian stating their own, potentially incorrect, views. On the topic of religion, Nantucket has experienced something of a religious revival. However, it is in a quiet personal sort of way. All of the major Christian denominations have united into a single church lead by Father Gomez, who is now known as Prelate Gomez. The book makes a good case for how this happened, but you'd think at least a few denominations would put up resistance to amalgamation.

Rounding out the returning main cast, Jared and Martha are busy keeping Nantucket's government running, but are doing well. They've also adopted some war orphans from Alba, but also have kids via the conventional way. Nantucket ran out of birth control and condoms fairly quickly following The Event. At one point, Jared muses how it is entirely possible that his adopted kids were his ancestors in the original timeline. It just goes to show what a mixed-up world Nantucket has found itself in. Jared is prioritizing a new set of laws to help protect the environment. The Bronze Age world is full of natural wonders, and Jared wants to make sure they're preserved for future generations. Of course, that assume that future generations will actually stick to the laws, and not screw things up. Still, it is step in the right direction, and I suppose it is the thought that counts.

Okay, all well and good, but what has Walker been up to? He's relocated to Mycenaean Greece for a second attempt at empire building. Walker believes he failed in England because the Iraiina were still, technologically speaking, in the Stone Age. That, and England is close to Nantucket, relatively speaking. Greece already has the foundation of Bronze Age technology, and it is far away from Nantucket. Plus, he has Tartessos to help keep Nantucket at bay. Walker has created a new capital named Walkeropolis. Pretty much all of Greece, known as Greater Achaea, is firmly under his control. Greater Achaea recently conquered Sicily, and subjugated the native population.

Some historian believe that the characters of The Iliad may have been real people. Or, at the very least, they were inspired by real people. Obviously, if you subscribe to this version, then characters like Achilles and Aeneas weren't actually demigods. Stirling decides to assume that at least some of the characters of The Iliad were real people. It makes for a more entertaining story, and I do love a bit of Greek Mythology. For example, upon arriving in Mycenae, Walker quickly worms his way into the good graces of Agamemnon. Several years later, Agamemnon has come to seriously regret allying with Walker.

During the events of the story, a king from Ithaca named Odikweos comes to visit Agamemnon. He is a cunning and intelligent man, as well as a devote of the goddess Athena. The implication is that Odikweos inspired the legend of Odysseus. Odikweos quickly surmises that Walker is not to be trusted, but he's also aware that he has to bide his time, at least for now. I always viewed the Mycenaeans and Minoans as just the pre-show warm-up act to the main event of Classical Greece. Against the Tide of Years, as well as On the Oceans of Eternity, showed me that there was plenty of fun to be had during the Mycenaean era. In fact, I actually went on a bit of a Mycenaean, and Bronze Age in general, kick after I completed Nantucket trilogy. I guess that another testament to Stirling's talent as a writer.

Walker has implemented some reforms that were genuinely beneficial to the Mycenaeans. Albeit, he did so for pragmatic reasons. For example, he introduces the Latin Alphabet to Greece. Prior to that, the Mycenaean had been using the Minoan Alphabet, which isn't really suited to their language. The scribes initially objected, on the grounds that the Latin Alphabet is so simple even a child could learn it. Obviously, this is precisely why Walker wants to use it. Walker has also introduced new foods, such as tomatoes, to Greece. He's also introduced modern horse breeds; who are strong, faster and larger than Bronze Age horses. Said modern horses were ones he stole from Nantucket.

On the flip side, much of the countryside around Mycenae is an industrial hellscape due to the many factories Walker had built. Oh, and he reshaped the Mycenaean economy so that slavery forms its backbone. The Mycenaeans practiced slavery, as did most Bronze Age civilizations, but not anywhere near to the heights Walker brings it. More importantly, this makes it so that the Mycenaean economy will collapse unless Walker is around to keep things running. Walker is cruel and sadistic, but there is a certain logic to what he does. A twisted sort of logic, but one that is easy to follow and understand. It is part of what makes Walker such a compelling villain.

The same, however, can't be said of Walker's wife, Alice Wong. I should clarify that she's his favorite wife; Walker is also married to several Mycenaean women. Alice Wong used to be a doctor before The Event. As such, she knows all the best places to torture people for the most pain. Unlike Walker, she doesn't have any greater scheme with her sadism. Wong appears to be evil just for the sake of being evil. There's a scene where Walker walks in on Wong torturing a Mycenaean princess, and it's almost comical how blasé they both are about it. In fact, several of the scenes set at Mycenae have an almost sitcom feel to them. Well, if you ignore the fact that the dad is a megalomaniac with plans of world domination, and that the mom is a sadistic torture technician.

Walker has a daughter named Althea, who is well on her way to following in her father's footsteps. Interestingly, Althea's mother is not Wong, 
but rather, Ohotolarix’s daughter. Ohotolarix is an Iraiina chief who followed Walker to Greece. We’ll talk more about him when we get to On the Oceans of Eternity.

Against the Tide of Years ends with Walker's army arriving at the gates of Troy. Nantucket wanted to use Troy as a jumping-off point for the invasion of Greater Achaea. There's a scene where Ian Arnstein, from atop the walls of Troy, says to Walker "Your mother was a hamster, and your father smelt of elder berries." Walker cracks a smile and admits that he found that genuinely amusing. He found it amusing, but he's still going to sack Troy.

Troy is depicted as being mostly Hittite, but with some slight Mycenaean influences. This is what most historians believe that the historical Troy would have been like. Troy has been continually inhabited for thousands of years. As such, there are many archeological layers to the city. Many of these layers show clear signs of warfare. Historians and archeologists are still not entirely certain which layer was the one Homer was talking about in The Iliad. However, the date that Stirling gives is a popular estimation among historians.


Well, I'd better wrap things up before this review goes on for too long. Once again, Todd McLaren does an excellent job with the audiobook. The only point of criticism I have is that he gave Alice Long a slight Asian accent, despite there being no indication that she speaks with any discernible accent. Other than that, great work as usual. Also, I just love the image on the cover of the Babylonian charioteer with an American flag on the back of his chariot. It really gives a feel for what kind of series Island in the Sea of Time is.

Well, I think that should do it from me for now. I will see you guys next time.

Wednesday, August 25, 2021

The Audio File: Timestorm: Season 3

Sooner or later, every audio drama must come to an end. Not just the end of an episode, or the end of a season, but the end of the series. The sun must set at the end of every day. The curtain must fall at the end of every play. But that doesn't mean we can't have good times along the way. If nothing else, the shows you love will always live on in your heart. It helps that, in most cases, you can easily relisten to the series whenever you feel like it.

Why am I talking about all of this? Because it ties in with today's review. We're taking a look at season three of Timestorm.


Alexa and Beni Ventura are continuing their mission to witness, find, and remember events from throughout Puerto Rican history. They're aided by their cousin Horacio and his trusty AI Atabay. In the present day, they're assisted by their other cousin, Josie, and their mutual friend Janelly. Lately, the Ventura towns have been going on a lot of quests to retrieve guanín artifacts. Things have been going pretty well, but lately there is trouble on the horizon. A mysterious woman named Kaylee is also very interested in guanín, and believes the Ventura's can lead her to a great treasure. At the same time, Alexa and Beni begin to question the ethics of collecting artifacts. There are many questions to be asked, and many answers found, in the final season of Timestorm.

I can't believe the final season of Timestorm is here already. It seems like it was only yesterday that the adventure first began. I mean, I knew on some level that this day had to come eventually, but it's still kind of surreal that it's here already. Still, let's not dwell too much on the sad times. We still got a fantastic final season full of plenty of great moments and episodes.

Season three differs in a couple ways from its predecessors. For example, not counting bonus episodes, the previous two seasons had ten episodes each. Season three, by contrast, only has eight. I don't know if that was always planned, or if something happened behind the scenes. Season three also lacks an obvious theme. Season one was about women, especially teachers, in Puerto Rican History. Season two was about how Puerto Rican culture is the result of the blending of African, Indigenous, and European culture. Season three doesn't really have a central theme. The closest it comes is that it does touch on the question of who archeological artifacts ought to belong to.

The quests are also slightly different. They're carried out in two stages. For the first part, Alexa and Beni go to the past and locate the artifacts, and then return to the present day to retrieve the artifacts. At one point Janelly raises a really good question: why store the artifacts to the Artifact Cloud? What is Horacio and Atabay's long-term goal with that? You know, I'd never really thought of that before. I always just accepted it as part of the plot, and never really gave much thought. Well, your guess is as good as mine, as we never get an answer to that particular question.

One of the first missions takes the twins back to 1918, during the height of the Spanish Flu Pandemic. The name is more than a bit of a misnomer. Conventional wisdom is that the 1918 Flu originated in Kansas. However, recent evidence suggests that it may have actually originated in China. How did it become associated with Spain then? Well, it first began during the final years of World War I. Nations on both sides of the conflict censored mentions of the flu in their newspapers for fear that it might lower troop morale. Spain was a neutral nation, so their newspapers were uncensored, and reported on the flu. Thus, everyone wrongly associated the flu with Spain. Though, in the long run, the deaths caused by the 1918 Flu got overshadowed by all the deaths caused by World War I. Of course, the 1918 Flu is getting more attention now in large part due to the COVID-19 Pandemic.

The COVID-19 Pandemic happened while season three was being produced, and that particularly episode is clear meant to tie-in with the Pandemic. There's even a point where Beni says he can't imagine a pandemic in modern times. Oh, don't worry Beni. In a couple years you'll get to find out what that's like. As you might recall, Timestorm is set about three years in the past of when each season comes out. So, for the characters, the present day is 2018.

The series also continues its work in highlighting important, but often obscure, figures from Puerto Rican history. Another quest sees Alexa and Beni travel to 1980 to meet the archeologists Osvaldo Garcia and Ricardo Alegria. They both made major discoveries regarding the Taino people. Osvaldo and Ricardo proved that the Taino had a considerably advanced knowledge of astronomy, and played a ritual ballgame. I find that very interesting, as the peoples of Mesoamerica, especially the Maya, also had those traits. The Taino did have ocean-going canoes. However, this is no evidence that the Taino ever made it to Central America. It's fun to speculate about, but there isn't any evidence of trade or contact between the two cultures. On the other hand, countless Maya records were destroyed by the Spanish. Who knows what might have been recorded within those codices? Again, fun to speculate, but let's get back to the review.

So, what exactly is guanín? It is an alloy created my combining gold, silver, and copper. It was often used for the necklaces and medallions worn by caciques. Horacio's grandfather was a skilled guanín smith, and hoped to pass the skills on to Horacio someday. In fact, this season seemed to put a lot of emphasis on Horacio's family history, and his personal legacy. For example, we learn that his father Gael work in the Civilian Conservation Corp.

It was never established how exactly time works within the Timestorm, or how much subjective time Horacio has experienced. That being said, it is implied that he's experienced a few years, if not real time, in the Timestorm. Granted, he's got Atabay to keep him company, but it must get awfully boring and lonesome at times. It is implied that Horacio no longer needs to eat, sleep, drink, or use the bathroom. Frankly, it's a small miracle he has gone completely insane from being confined to his helicopter.

Like I said, we do get themes about legacy as it relates to Horacio and his side of the family. We also get some touching on themes of colonialism. Granted, we did get that in previous seasons with Idrissa's story, but this season touches on that in a lighter way. Kaylee wants to build a community center in San Juan. This isn't necessarily a bad thing, but she doesn't get any impute from any Puerto Rican people. You know, the very people she claims to want to help. She's also pretty clueless about Puerto Rican culture and history. It reminds me of what happened when the slums of London got torn down in the Edwardian era. The social reformers wanted to help the poor and destitute, but they didn't both talking to the poor, and finding out what they wanted/needed. As result, most of the former slum dwellers didn't meet the residency requirements for the new public housing that was built in place of the slums. Oh, they got monetary compensation, but only enough for a night or two in a boarding house.

Josie has an assistant in San Juan named Lalo. He runs ghost tours when he's not working at the comic shop. That's interesting because there was a bonus episode from last season where Alexa and Beni meet a ghost pirate. It was especially notable in that the supernatural never factored into the plot before. The time travel is explained as really advanced science. Said ghost pirate also mentions guanín as his treasure of choice. We got the guanín hunt, but no ghost pirates to be seen. I wonder if something happened behind the scenes necessitating a rewrite, and Lalo's side job was a vestige of the original plan.

We have all these elements that could make for a theme, but none of them quite hit the critical mass to become the overarching theme of the season. I also wonder why this season was only eight episodes, rather than the ten we got with the first two seasons. It further adds to speculations that something happened behind the scenes. Like many audio dramas, the COVID-19 Pandemic impacted the production of season three of Timestorm. I'm just not sure to exactly what degree it did.

We're about to get into the spoilers, but before we do, I want to take a moment to be clear. I did very much enjoy this season of Timestorm. The writing was still very much on-point. The acting was just as excellent as always. There was clearly a lot of love and dedication put into this season, as is to be expected from Timestorm.

But now we must get into the spoilers. So, if you don't want any of that, turn back now.

Last chance, you sure you want to continue?

Well, if everyone who wants out is gone, let's get into it.

So, how do Alexa and Beni resolve the question of who gets the guanín artifacts. Well, one of them is a container that belonged to Horacio's dad, so Horacio gets to keep that one. As for the rest, they decide that the artifacts belong to the land itself. With that in kind thy decide...to throw the artifacts into the sea. Um, what? I know they said it was about giving them back to the land and...wait, if they were giving them to the land, why did they throw them into the ocean? What was the thought process? If we can't figure out who can have it, then nobody can have it?

It feels like one of two things happened. One possibility is that Dania Ramos painted herself into a corner and couldn't think of a proper resolution. The other possibility is that the ending was going to be different, but then something happened behind the scenes, and it necessitated a rewrite. Tying into that is that the possibility that Timestorm had to end sooner than expected, and the ending got rushed. The pacing of the final episode did feel a bit rushed in places.

To be fair, the questions raised by this season of Timestorm aren't easy to answer. As the podcast itself notes, there aren't very many pure-blooded Tainos left; but there are many people who, to varying degrees, have Taino ancestry. But who, if any, should get the artifacts? How do you determine that? Moreover, sometimes the correct answer isn't clear cut. For example, many people believe that the Elgin Marbles should be returned to Greece. However, given how much economic and political turmoil Greece has been going through, a case can be made that it would be better for them to stay in the British Museum. During the Arab Spring, there was concern about archeological and historical artifacts in Egyptian Museum in Cairo being damaged or looted. Thankfully, baring a few minor incidents, this didn't happen. Ironically, it was the gift shops that got targeted by looters, such as they were.

Point is, sometimes there aren't any easy answers when it comes to who archeological artifacts belong to. But I still maintain that throwing the artifacts into the sea felt like a cop-out. There's also a point where Alexa and Beni briefly travel into the future. We see that a community center has been built by Josie and Lalo. It is the site of a protest about...well, actually, we don't find out what the people were protesting. In the grand scheme of things, it isn't important. Though the way the scene is written makes it look like the people are protesting the community center itself. This gives the unfortunate impression that Josie and Lalo screwed-up really badly, or possibly did something morally questionable, and the Ventura twins needed to set them straight.

It is too bad Mr. and Mrs. Ventura never found out about their children's time traveling adventures. It would make things easier for Alexa and Beni, not having to constantly make-up excuses and stories. Also, the family is planning a trip to Puerto Rico, and Josie's magic tapestry would be a great way to save on airfare. That, and you don't have to be stuck on a plane for hours on end.

I remember when my family went to Puerto Rico. We left from the Dallas Airport, since Shreveport only has a regional airport. It was a four-ish hour flight, possibly a bit longer. We were all in coach class, which meant cramped leg room, and no room to recline the seats. The food wasn't much better. The main offerings were sandwiches of questionable quality. Oh, and they weren't free; you had to pay for them on-top of your ticket price. Guess it was marginally better than my aunt, uncle, and cousins who started from San Diego. They live in Temecula, California. I really wished I could magically teleport to and from San Juan. I shudder to think how much time starting from New Jersey adds to the plane ride.

On that note, I think I visited the tower Alexa and Beni go to in this season...possibly. I'm not sure if it was the exact same one, but I remember it was a tower in the middle of the rainforest, and the view at the top was absolutely gorgeous. I also remember there were lots of signs that said "don't pet the mongooses, they will bite you. I'd always wanted to visit a tropical rainforest, so I had a good time.   

It's too bad that Sonia never got in on the fun. She was the only character, besides Mr. and Mrs. Ventura, not to know. Even Datu from the New Jersey branch of Taino comics found out, but not Sonia. Though I did like the song she sings for the radio contest. Also, season one set up Thad as a major recurring character, but he fell off the face of the Earth after season one. Not a complaint, just an observation. Perhaps his actor had other commitments, or there just wasn't much else to do with the character. And this is a random aside, but I love the new series title card we have for season three.

I realize I sounds like I'm being a bit negative. I just want to emphasize that, overall, I did very much enjoy season three of Timestorm. The writing was still, overall, strong. The cast also gave great performances as usual.  

I had a few theories on what would happen if Timestorm ever officially came to an end. I thought for sure that, somehow, Horacio would manage to free himself from the Timestorm, and move-in with the Ventura family. However, it appears I was wrong, and that never happened. But that does make sense. 

The series ends with Alexa and Beni being summoned to the Timestorm for another mission. I liked how they take a moment to revisit the artifacts they've collected over the course of the series. It is a reminder of how far they've come, and the lessons they've learned along the way.

There is a strong vibe of "And the adventure continues" with the ending. It felt less like "Goodbye forever" and more like "Goodbye for now." Dania has said it might be possible that Timestorm will return one day. However, if it does, and I must emphasize what a big if that is, it will be several years from now. For the moment, Dania and company are moving on to other things. Specifically, she and Timestorm's music producer and sound designer Michael J. Aquino are working season two of the audio drama Time Trip! As the name suggests, it is also a time travel audio drama, but takes a more comedic approach than Timestorm. Personally, I found Time Trip! a bit too silly for my liking, but perhaps I'll give it another chance. Fun fact, Time Trip! was one of the things Orlando Segarra was involved with before he was cast as Horacio in Timestorm.

I wish everyone involved in Timestorm the best in all their future endeavors. Thank you too all the actors who contributed their voices to the podcast. I hope to see you in many future audio dramas. Thank you to the writers, cultural consultants, sound designers and engineers, and the other behind the scenes heroes. And thank you for quoting my first review and linking to it on Cocotazo Media's page for Timestorm. I want you all to know that it really meant a lot to me to see my review quoted alongside many other top audio drama critics and reviewers.

And thank you to everyone who gave Timestorm a chance because of these reviews. I hope it taught you more about Puerto Rican history, and brought some entertainment into your life. Really, I hope all of my reviews help you find your next favorite listens.

Well, I think that should do it from me for now. I will see you guys next time.

Friday, August 13, 2021

Book Review: The Dragon Lantern by Alan Gratz

You guys seemed to have enjoyed my review of the first book in Alan Gratz's League of Seven series. Well, I have some very good news for all you. We are reviewing the second book in the series today. So, without further ado, let's get into it. We're taking a look at The Dragon Lantern.


Archie Dent and his friends Fergus and Hachi are continuing their mission as the founders of a new League of Seven. To that end, they've traveled to the city of Cahokia in the Clouds to retrieve the Dragon Lantern. It is an artifact from the civilization of Mu, and they hope it will give them a major advantage against the Mangleborn. Unfortunately, they lose the lantern almost as quickly as they find it. So, the team decides to split-up. Archie and Mr. Rivets head out to the western territories to track down the thief. Meanwhile, Hachi and Fergus follow a tip to New Orleans. They hope to track down the woman responsible for the death of Hachi's father. There's plenty more steampunk adventures in an alternate America to be had, but is splitting up the team really the best idea?

The League of Seven started off strong with an excellent first novel. The Dragon Lantern not on keeps up the momentum, but is even better than its predecessor. There's plenty of new exciting details to add to the worldbuilding. First of all, what is Cahokia in the Clouds? In our world, Cahokia was a major settlement in southwestern Illinois, not too far from where St. Louis is, during pre-Columbian times. It had widespread agriculture and irrigation, but was most famous of its massive earthwork mounds. If the artifacts that have been found are anything to go on, then Cahokia might have been able to rival the civilizations of pre-Columbian Mesoamerica and the Andes in terms of advancement. Of course, given that the people Cahokia left no written records, we know frustratingly little about their civilization.

In the world of The League of Seven, however, Cahokia was never abandoned. These days, it is owned by the Illini people. Although, in a twist of irony, St. Louis was abandoned following the awakening of the Mangleborn. It is only remembered as a former French settlement. Anyway, there are technically two Cahokias; the one on the ground is call Cahokia on the Plaines, and the one in the sky is called Cahokia in the Clouds. Cahokia in the Clouds started as a massive hot air balloon connected to the ground by an equally massive cable. It was built by Mu; another of those lost civilizations like Atlantis, but said in the Pacific. Cahokia in the Clouds was used as a docking port for airships over the years, and before long people began hanging entire buildings off of the great balloon.

By the present day, Cahokia in the Clouds is a massive layered dangling city crisscrossed by walkways and gangplanks. It is a popular destination during the hot summer months. Sounds a bit too acrophobia for my liking, but different strokes for different folks, I suppose. Cahokia in the Clouds also serves as the prison for the giant Antaeus, who is a Mangleborn. He was defeated by Heracles, but Antaeus being a king in Greece was just the cover story. Antaeus will remain frozen as a statue as long as he never touches the Earth.

There are also more appearances from real world historical figures. Archie gets a ride thanks to George Armstrong Custer. He's a captain in the United Nations Steam-Man Corp. The United Nations of America has about ten or so giant steam-powered mechas. Each of them is ten stories tall, super strong, and can shoot aether blasts out of their arm cannons. In many ways, they're kind of like battleships that travel on the land. The one Custer commands is named Colossus. Colossus is used for border skirmishes with the Sioux. So, Custer is still fighting the Sioux, but Colossus' crew is almost entirely composed of Native Americans; so, two steps forward, one step back, and all that.

There is one notable non-Native America among the crew: a black kid named Clyde. He's training to help pilot Colossus, and is a natural-born leader. He spent many years in an orphanage, but he doesn't let that get him down. He's nearly always cheery and upbeat, and has a kind word for everyone. Naturally, it isn't long before Archie recruits Clyde to the League. It is good that Clyde knows how to pilot Colossus. At one point, Colossus becomes possessed by the spirit of a dog named Buster. Colossus, or rather Buster, will only obey Clyde  If you want to know exactly how that happened, well, you'll have to read the book for that one.

Well, things were getting a bit animesque once the giant robots got introduced, but that's just makes it even more so. Clyde‘s like the protagonists of one of those animes where there's some giant robots or mecha, but only the protagonist can command and/or pilot it. Get in the robot, Clyde  He wouldn't need my promoting, but I couldn't help myself.

So, now let's talk about Hachi and Fergus in New Orleans. I was a bit wary when I saw that voodoo was going to play a major role in the New Orleans storyline. If you'll recall, last time, Alan Gratz tried to pass a Billy Graham quote off as Cherokee wisdom. There were a lot of potential pitfalls and stereotypes that Gratz could fall into if he wasn't careful. Thankfully, I'm pleased to report that this did not happen...for the most part. We'll get to what wasn't good in a minute. We're going to focus on the positive for now. Early on, Hachi and Fergus meet Marie Laveau. She was a practitioner of Voodoo, but did so out of religious devotion. Voodoo is a religion like any other. Most of that stuff about charms and spells is called Hoodoo. There were practitioners of both in New Orleans, and there was a bit of cross-pollination between the two.

Laveau played up her reputation as a Voodoo queen to scam gullible white people out of their money. Before you think too harshly of her, I'd remind you that a black woman in 19th Century New Orleans didn't have very good prospects for employment.

The League of Seven version of Marie Laveau does seem to have at least a few legitimately magical powers. However, magic is a fact of life in the world of The League of Seven, so that is perfectly excusable. Moreover, the vast majority of the time, Laveau prefers to use trickery, sleight of hand, and misdirection, rather than magic, to get things done. One detail I like is that, at certain points, Laveau wear a white robe and a white headdress. That is the traditional attire of a voodoo priestess. I also liked that it is emphasized that the point of voodoo is to serve the loa. They aren't gods per se, but they largely fill that role in voodoo. Voodoo teaches that there is supreme creator deity, but he isn't involved much in daily life. So, daily life is overseen by the loa. You serve them, and pray through them, but don't actually worship them directly. It is important to note that Voodoo is the result of fusing traditional West African religions with Roman Catholicism.

Now let's talk about the Kingdom of Louisiana itself. Shortly after the Mangleborn rose in 1775, Aaron Burr gathered an army and marched on New Orleans. He then proclaimed himself as King of Louisiana. The Kingdom of Louisiana comprises the states of Louisiana and Arkansas from our world. As of 1875, Aaron Burr's daughter, Theodosia, is the current monarch of Louisiana. In our world, Aaron Burr did indeed take part in a scheme to carve out a new nation somewhere in the American West. Where exactly is subject to some debate; many historians say Louisiana, but others say Texas, or the Southwest. However, he was only able to attempt this thanks to the many connections he'd made over the years. Burr simply did not have these connections in 1775. I enjoy alternate histories with independent Louisianas, don't get me wrong, but Burr establishing a kingdom in 1775 is too early to be considered realistic.

Louisiana doesn't really use Tick-Tocks like America does, but it compensates by using zombies to supplement the military and workforce. Vodou, the Haitian equivalent Voodoo, has a special class of priests called bokors. They serve the loa with both hands. That means, they can perform rituals that some might describe as black magic. However, it is important to emphasize that, in this context, black magic is not the same as evil. There are certain spirits in Vodou that are said to be bribable, and for a price, they can help you out. If you want to make a deal with the spirits, a bokor will act as the middle man. Bokor are also useful for making zombies. In Vodou, zombies are believed to be revived as mindless slaves, not flesh-eating monsters.

Louisiana does have a few particularly notable zombies on-hand. For example, Andrew Jackson served as a general in the army of Louisiana, but he died twenty years before the event of The League of Seven. So, he was revived as a zombie, and serves as Queen Theodosia's personal bodyguard. Quite ironic, as Jackson was one of the people responsible for getting Aaron Burr tried for treason in our world.

There's an amusing scene where zombies are going crazy in the throne room, so Fergus decides to make a magnet. He mentions how gold won't be magnetically attracted. Shortly after this, pretty much every gold object in the room comes flying at him. Queen Theodosia has to sheepishly admit Louisiana has been going through some tough economic times for the past few decades. Let's see, corrupt government, economic turmoil, hot and humid weather. As someone who is actually from Louisiana, I can attest that this all checks out. Also, I sure hope somebody invented steampunk air conditioning units; because if not, and with all the other steam-powered machines being used, Louisiana is going to be hell on Earth. Well, more so than usual. That goes for the rest of the South as well.

Okay, now we get into the main flaw with the Louisiana storyline. At one point, Helena Blavatsky, who killed Hachi's father, summons the loa Baron Samedi. He is portrayed reasonably correct. He loves to party, drink rum, and is a shameless ladies' man. Hey, he's the lord of the dead, and you don't have to worry about proper behavior when you're dead. However, he's also portrayed as being evil, and wanting to take over New Orleans. The loa can be temperamental, and easily offended, but they are not evil. Baron Samedi is not evil just because he is connected to the dead. His wife Maman Brigitte also appears, and at first it looks like she's going to be good, but no, she's evil too. She also has storm powers, despite Maman Brigitte not being associated with storms. Damn it, Alan! And you were doing so well too!

What's more it is mentioned that the loa are actually aspects of a Mangleborn, known as Le Grande Zombi, that is buried beneath Lake Pontchartrain. Salt repels it and puts it to sleep, and usually the waters of the lake are brackish enough to keep it sedated. Pretty much everything from mythology and folklore is connected to either the League, the Mangleborn, or both in the League of Seven universe. However, having the loa being an aspect of a Mangleborn plays into the "Voodoo is basically Satanism" trope.

As an aside, Helena Blavatsky was a real Russian person who was involved in the occult. She mentions she came to America after Napoleon invaded Russia. So, the Mangleborn took over the Old World, but Napoleon still conquered Europe? And he was more successful than in our world? Was Napoleon a Manglespawn, or otherwise working for the Mangleborn?

Let's move back to the Western storyline. Last time, I wondered how the presence of the Tick-Tocks impacted slavery. Turns out, slavery never happened in the world of the League of Seven. Black people came to America of their own volition. We also frequently see women serving in the armed forces, and in positions of authority, without issue. It seems that Alan Gratz wanted to create an alternate 19th Century free from the racism and sexism that characterized the decade in our world. Though, that's not to say there are no social issues in the Leagueverse.

Tick-Tocks have certain limitations built into them. They can't deliberately harm a human, they can't disobey an order, and they can't lie. If pressed for sensitive, or otherwise classified information, they are programmed to respond "I'm afraid I can't say." Well, most Tick-Tocks have these limitations. Mark-3 Tick-Tocks were built without these limits, and thus had genuine free will. They could also wind their own springs and insert their own talent cards. However, this meant they could back talk to their owners, and question their orders. Many revolts and uprisings ensued, and Mark-3s were discontinued. For reference, Mr. Rivets is a Mark-1, and the latest model as of 1875 is the Mark-4. It is mentioned there was a particularly large uprising lead by a Tick-Tock named Mr. Turner in 1831. So, yeah, apparently Nat Turner was a robot in the Leagueverse. Though, confusingly, it is mentioned that the Haitian Revolution still occurred. Was it a robot uprising? Was Toussaint Louverture a robot?

Of course, Nat Turner isn't the only robot of note. Jesse James is a Tick-Tock outlaw. He and his gang kidnap other Tick-Tocks, and give them upgrades to make them more like Mark-3s. The James Gang is based out of Dodge City in the nation of Wichita. It's called Dodge City because it is the site of a major biohazard. Well, that's what the signs around it claim. Robots don't have to worry about such things, but humans try their best to avoid it at all cost. In other words, they dodge around it.

The hunt for the lantern thief leads Archie and company across quite a bit of western North America. I was pleased that we finally got to see the mobile city of Cheyenne. I was even more pleased that we finally to see Beikoku. I'd been especially interested in them. Beikoku is a Japanese colony located about where Washington state is, and also includes a few bits of Idaho and Montana. Unlike the nations of the Americas, Japan doesn't hide the existence of the Mangleborn from its citizens. All citizens of Japan work together to fight the Mangleborn. As a result, Japan is one of the only places in Asia not to fall to the Mangleborn. The cities of Japan and Beikoku are defended by giant steam-powered mecha samurai. Japan established Beikoku to supplement their food supply, and to mine for materials to make more mecha samurai.

The capital of Beikoku is Ametokai. It is located where Seattle is in our world. It has lots of tea shops, but it has even more coffee shops. Clyde thinks it's all a bit much. By far the most popular coffee chain is Queequegs. It's a joke about how Starbucks got its start in Seattle; and that it gets its name from the character of the same name from Moby Dick. From this, we must assume that Herman Melville still had a noteworthy literary career. Ametokai also has an underground city where numerous illegal activities take place. This further reinforces that Ametokai is an alternate version of Seattle. Seattle has a very famous underground city dating back to the 19th Century.

Interestingly, when Archie and company first arrive in Beikoku, Mr. Rivets has to act as their translator. Most of the Native American nations speak English without issue, but Beikoku uses Japanese as its primary language. Also, the way the dialog of the Japanese characters is written suggest they are speaking with accents. This is in contrast to the Native American characters, who lack any noticeable accents.

So, who is the mysterious lantern thief? She's a girl with fox ears and a tail named Kitsune. Her name and appearance are an obvious nod to the shapeshifting fox women of Japanese Mythology. She's a compulsive liar, and likes to troll people just for shits and giggles. In fact, she gives Archie at least three or four different versions of her backstory. Kitsune also has the power to cast illusions. However, Tick-Tocks are immune to the effects of her illusions. She grew up in an abusive orphanage, but escaped, and became quite skilled at stealing and pickpocketing. But her mischievous nature is what I love about her, and I was very pleased that she joined the League. Well, that and I've got a soft spot for fox girls.

Archie's half of the League also briefly stops in the Republic of California. For some reason, San Francisco is called Don Fransisco. The Golden Gate Bridge is there ahead of schedule, but that's because it was built by Mu. It is cover in pagoda roofs, and has dragons and lions on either end. It would seem that Mu was the forerunner of Chinese Civilization. If I did have one complaint about the Western storyline, it is that we moved around so much where barely get to explore any of the places the characters visit. This is a real shame, as based on what we do get to see they all seem fascinating.

Also, as a random aside, at one point a character mentions that Yankee people have invented some sort of cheese and tomato pies. Cheese and tomato pie is a thing that exists, but I think what he meant was pizza. So, despite not have any Italian immigrants in sufficient numbers, the United Nations of America somehow invented pizza. Granted, I suppose it isn't impossible that some cook might go "I wonder what would happen if I put cheese and tomato sauce on this dough and stuck it in an oven?" But it is still pretty odd.

I'll also take a moment to plug the audiobook version. It is once again narrated by James Fouhey, who keeps up the good work.


Okay, now we're getting into the spoilers. So, if you don't want any of that, turn back now.

Last chance, you sure you want to continue?

Well, okay then, if everyone who wants out is gone, let's get into it.

Let's back track a little to Dodge City. Just what sort of biohazard was going on there? Well, turns out it used to be a secret Septemberist research facility. Back in 1850, the Septemberists decided to create an artificial League of Seven, rather than wait around for a new league to rise. They gathered several children and exposed them to the power of the Dragon Lantern. What does it do? It activates latent Mangleborn DNA within humans. It is estimated that at least forty percent of all humans have at least some Mangleborn DNA. Kitsune was also exposed to the Dragon Lantern at some point, and that's why she has fox ears and a tail.

One of the most promising kids was an Illini girl named Sings in the Night. The Dragon Lantern gave her bird wings and bird feet. She built, essentially, a cryogenic preservation chamber. Good thing too, because that's what saved her after the other kids went crazy and started killing everyone. The Septemberists decided to cut their losses, released a virus to kill their failed test subjects, and washed their hands of the whole affair. The virus is long gone, but they keep the biohazard signs up to keep nosy people out of Dodge. I liked how this added some shades of grey to the conflict. It shows that the Septemberists aren't above performing morally questionable acts in the name of defeating the Mangleborn. The implication being that they view the ends as always justifying the means.

As you might imagine, Sings in the Night is shocked to wake up twenty-five years in the future. She's initially hesitant, understandably, to join Archie's league. However, after mulling it over, she decides she can trust them, and that she doesn't have many other options. Sings in the Night is a bit shy and nervous, but she does start to open-up more as the book goes on. Personally, I was very excited when she joined the League. It was nice to have more than one Native American on the team. One of my complaints from the first book was that it looked like Hachi would be the sole Native American on the team, despite how much Native Americans factor into the plot. Sings in the Night being from the past also presented many excited opportunities. It would be a great way to compare how North America has changed over the decades, and expand on the worldbuilding.

Things were looking great, but sadly, it was not to be. You see, there was one other survivor of the Dodge City lab. Sings knew her as Mina, but she grew up to be Philomena Moffit, the current leader of the Septemberist Society. Mrs. Moffit has gone a tad insane over the years, and wants to use the Dragon Lantern to mutate as many people as possible. Also, her lower body is entirely composed of octopus tentacles. That’s the reason she always wears large hoop skirts. For some reason, none of the Septemberists ever noticed this.

I bring this up because Mrs. Moffat kills Sing in the Night when Archie's half of the League visit Alcatraz Island. I mean, wow, Alan Gratz was not messing around. At the same time, I'm as appalled and outraged as Archie was. We barely got to know Sings, she had so much potential, and now she's dead! Well, at least Kitsune gave her a traditional Illini burial. Oh, and then it briefly looks like she survived. Nope! Just an illusion Kitsune casted. Wow, way to twist the knife in, Alan.

Oh, but Archie isn't done getting traumatized just yet. Turns out he's, basically, a golem. He was carved from stone and bathed in the blood of 100 men. Thus, he has the strength of 100 men. Oh, and did I mention Hachi's dad was one of those men? Well, Archie has officially been run through the wringer, and this is all probably going to play major roles in book three.

Well, at least there is one silver lining. Queen Theodosia is dead, and the people of New Orleans picked Marie Laveau as their new queen. She's going to reveal the presence of the Mangleborn. That way, everyone in Louisiana can work together to fight the Mangleborn. And we find out how she constantly jumps between different bodies: she doesn't. Her two masked assistants are her mother and daughter, and they all take turns being Marie Laveau. That way, everyone will be on the same page, and able to keep up the illusion. That defiantly sound like something the Marie Laveau of our world would do. A good resolution to the Louisiana storyline.

Okay, this review has gone on for way longer than I intended. Suffice it to say, The Dragon Lantern is a more then worthy second entry to The League of Seven series, and an excellent follow-up to the first novel. It’s full steam ahead for more action, adventure, and alternate history. I can't wait to see where the rest of this series goes.

Well, I think that should do it from me for now. I will see you guys next time.

Wednesday, August 4, 2021

The Audio File: Residents of Proserpina Park: Season 1

If you've read this blog for a while, you should have a reasonably good idea about my likes and tastes. Obviously, audio drama, and audio fiction in general, is a big part of that. You should also probably know that I enjoy mythology, and I'm always happy to find audio dramas based around mythology. So, with all of that in mind, on to today's review. We're taking a look at season one Residents of Proserpina Park.


Residents of Proserpina Park begins with a frame story. It begins with our unarmed narrator listening to some recordings that her brother gave her. They're made by a young woman named Alina, who is investigating rumors of a mysterious secret park, known as Proserpina Park. It's part of an assignment for journalism class. Alina found more than she bargained for. Turns out, Proserpina Park is a sanctuary for all the mythical creatures from across World Mythology and Folklore. Fortunately, she's not exploring the park alone. Alina meets a guy named Sam, who is something of a park resident himself. Each episode sees Alina learn more about the various creatures who call Proserpina Park their home.

I'd been meaning to review this audio drama for a while. However, it was when the official Residents of Proserpina Park Twitter account asked if people would review that show that I finally got my motivation. I just wanted to make sure there wouldn't be any unexpected bonus episode before I did a formal review. But that didn't happen, so, now here we are.

I'd argue that, in many ways, Residents of Proserpina Park is an edutainment show. It sets out to teach listeners about different mythological creatures in a fun and entertaining way. Most episodes follow roughly same format; Alina will arrive at the park, meet Sam, and then Sam will tell her about a new creature, and explain the creature's origins and mythological significance. Usually, the recordings end right before Alina and Sam go to actually see the creature in question. Though, later episodes do shake up the format a bit. Alina starts exploring the park on her own, and bringing friends along, something Sam tells her she must never do. Some creatures, particularly the ones with human-level intelligence, do also make on-screen, for lack of a better way of putting it, appearances.

For example, on her first trip to the park with friends, Alina encounters a kappa. The kappa stops to chat for a bit, and is kind enough not to eat anyone's liver. Also, the Jersey Devil is the park's ranger, and identifies as non-binary. Well, I guess the legends never specified what gender the Jersey Devil is. When Alina first meets the Jersey Devil, JD says something to the effect of "What makes me weird to you? Disproportionate head-to-body ratio? Is it that I have bat-wings even though I'm mostly mammal?" Uh, JD, quick question, you do know that bats are mammals, right?

So, anyway, from this encounter we learn that some creatures choose to live in the outside world. It helps that they have people who genuinely believe in them. Bigfoot and Mothman are specifically mentioned. JD doesn't like them very much, because they tend to hog the cryptid spotlight. JD claims that many kids today have never heard of the Jersey Devil. That seems a bit odd, as I've seen the Jersey Devil mentioned frequently in cryptozoology media. But maybe I'm not the best gage of these things.

Some people believe that creatures like Sasquatch, the Jersey Devil, and the Loch Ness Monster are part of a modern-day mythology of a sort. Personally, I agree with that. Not just because they're mysterious creatures that some people believe in, but also for what they represent. Take Mothman, for example. His sightings first began in 1966 and 1967. That was a time of great technological and social progress in America. However, it was also during the Cold War, when the threat of nuclear war constantly hung over everyone's heads. Especially so, given how recently the Cuban Missile Crisis had occurred. Perhaps, then, we can see Mothman to represent the anxieties about rapid technological change. What unforeseen consequences might all this new technology bring? What new horrors might science unwittingly unleash upon the world?

Perhaps Bigfoot, and cryptids in general, represent our desire for there to still be a bit of mystery and wonder still left in the world. Jersey Devil is a bit closer to a traditional mythological creature. Its story was used to teach kids to be careful in the woods. Though, you can also read certain sexist undertones to the story. The Jersey Devil was born as it is because it's mother, who already had twelve kids, said "I don't want another child. Let this one be the Devil!" So, you can read that as being a condemnation of women who tried to defy the social expectations of the 18th Century. It is worth nothing that the part of New Jersey the Jersey Devil is claimed to be from was home to a large Quaker community in the 18th Century. Quite ironic, given that Quakers have become quite progressive, and supportive of women's rights these days.

Anyway, at another point Alina meets an alien that disguises itself as a dog. It gave itself the very creative name Dog. Dog really looks like one of those stereotypical Grey aliens; the ones with the big heads and big black eyes. Again, I'd argue this is modern mythology of a sort. Tales of alien abduction aren't all that dissimilar from tales of people being taken to the Land of Faerie. Well, there might be another explanation. Some people with exceptionally good memories are capable of remembering their own birth. Many have notes that the general description of the Greys isn't too dissimilar to how a newborn baby might perceive doctors. Perhaps, people claiming to have been abducted by aliens are subconsciously remembering their birth.

But don't worry, there are plenty of creatures from traditional mythology. In fact, they make up the bulk of the park's population. I found both creatures I was familiar with, and new ones to learn about. On the ones I knew about side, I was familiar with the antlions. As their name suggests, they have the body of an ant and the head of a lion. They appeared a lot in medieval bestiaries. The lion part craves meat, but the ant part can only digest grain. Medieval bestiaries were full of all sorts of weird creatures like that.

On the unfamiliar side, I got to learn about Bulgae. They're dogs from Korean Mythology who chase the sun and moon across the sky. When one of them bites the sun, it causes an eclipse. I also learned about the Aralez from Armenian Mythology. They're large dogs with feathery wings, and can heal people simply by licking them. That's interesting, because I remember that the second Miss Peregrine's Home for Peculiar Children book made mention of a Peculiar dog that could heal anything with its licks. I wonder if it was a reference to the Aralez?

I also learned about the Yumboes from Wolof Mythology. They're kind of like fairies, but they're really spirits of the dead. I should clarify that's fairies in the helpful nature spirit sense, not the play mean-spirited ticks sense. They've only really been documented by the Irish writer Thomas Keightley; based on his childhood in Senegal. Series creator, and voice of Alina, Angela Yih agonized about including them, before deciding to do so. Lack of primary sources is a problem with a lot of mythologies that come from pre-literate societies. Well, that and there not being many stories that managed to get written down. Irish and Welsh Mythology, for example, have some large holes in them, and Slavic Mythology is practically non-existent. Slavic Folklore is a bit better preserved, but it is still frustrating.

The point is, sometimes with these things you just have to do your best, and hope that it all works out. I will add that there are other fairy-like creatures from African Mythology. The Mmoatia, from the mythology of the Akan people of Ghana and the Ivory Coast, come to mind. The spider god Anansi had to capture a Mmoatia as part of his four tasks. Once Anansi completed the tasks his father, the sky god Nyame, would give Anansi a box full of stories.

Now let's talk about the people who make Residents of Proserpina Park possible. I've already briefly mentioned series creator, and voice of Alina, Angelia Yih. She describes herself as, and I quote, "a weeb who still writes Percy Jackson fanfiction. And a total mythology nerd." Ah, clearly a woman after my own heart. The narrator is played by Vida Shi. In addition to voicing characters in audio dramas, she also has a career as a VTuber. For those who don't know, VTubing is that thing where you create a digital avatar, craft a persona around said avatar, and play video games and do live streams and stuff. And thus, one of the biggest twists of season one was a metafictional one.

Sam is voiced by G3, who actually looks pretty spot-on for how I envision Sam. Sara Roncero Menedez voices Dog. She's a big horror fan, and has advocated for more horror-based creatures to appear in season two. Based on a casting call that has been put out, it looks like we'll be getting to meet the Aswang from Filipino Mythology come season two. There are several other very talented contributors to Residents of Proserpina Park, but I think we need to wrap things up soon. But suffice it to say, the rest of the cast are all very talented, and their contributions are appreciated.

Okay, now we have to get into some spoilers for the end of season one. So, if you don't want any of that, turn back now.

Last chance, you sure you want to continue?

Well, okay. If everyone who wants out is gone, let's get into it.

I had wondered if Sam might be some sort of creature for a while. Or at least, that he's not entirely human. He can’t hear the Jersey Devil when they talk, and that's bound to be significant. I wondered if, somehow, he might be an atheist. That is, he lacks sincere belief, and that limits how he can perceive the creatures of the park. But then how do you account for Alina? She didn't believe in anything, but could see Cerberus for what he actually is. Granted, she was awfully blasé about meeting a three-headed dog with snakes around its necks, but still.

Then another thought occurred to me. If creatures from mythology are still around, then what about the gods? Could it be that Sam is a demigod of some sort? Well, towards the end of season one, Alina and company are searching for Chinese dragons, and Dog mentions that the Aztec feathered serpent god Quetzalcoatl lives in Proserpina Park. This certainly added further fuel to my speculations, but then the season one finally happened. Sam got an unexpected visit from his cousin, who is a Greek demigod.

What does this mean? What are the implications here? Well, I guess we'll just have to wait and see. Also, Quetzalcoatl being at Proserpina Park has interesting implications. Are any other gods at the park? Is it just the ones that look like animals, or are the human-looking ones there too? Sam mentioned that Proserpina Park isn't the only mythological nature reserve in the world. What are the other ones like? What sort of creatures do they hold?

If mythological creatures exists because people believe in them, did they pop into the world ex nihilo? Or did the world change so that, retroactively, they always existed. Like in that issue of Neil Gaiman's Sandman where it turns out cats used to be the dominate species, until humans dreamed the world into what it is now.

There's plenty of fertile ground for material for season two. And I have full confidence that Angela and her team will make the most of it. Season one was absolutely fantastic, and I can't wait to see what season two has in store for us.

Well, there you have it. Residents of Proserpina Park is a fun and entertains way to learn about creatures from across World Mythology. Season one was absolutely amazing, and season two looks to be just as amazing, if not more so. Episodes are typically about eleven or twelve minutes, so season one is easily bingeable. And I would strongly advise you to do so as quickly as possible if you haven't already.

Well, I think that should do it from me for now. I will see you guys next time.